TinyWars Previews Visual Theme, Narrator & OST as Production of Official Demo Begins

TinyWars Previews Visual Theme, Narrator & OST as Production of Official Demo Begins

Press Releases, TinyWars

Following a successful release of the upcoming tower defense game’s prototype earlier this month, developer Bizurk Software has officially announced & commenced development of the complete TinyWars experience en route to a predicted 2018 release.

Along with it comes news of TinyWars’ first official Demo; a vertical slice of the main game that will contain finished animations, enhanced controls, story/narrative cut-scenes and the implementation of its first four narrative chapters. The Demo has been given an estimated release period of Q3 2017, and will serve as an accurate representation of the full TinyWars experience, Lead Developer Andrew Taraba declares.

This will of course be in contrast to the game’s now available Prototype, an implementation of TinyWars’ tower defense engine that was released after a month-long closed-beta period with intent of having its various gameplay mechanics tested. The remnants of 2016 then are to involve incorporating all gathered user-feedback therefrom in the optimization of the game-play engine.

‘We aren’t looking to add anything new to the engine at this time in terms of technical features, just improving what we have already assembled as our “template” for the final game.’ states Taraba. The production of in-game assets meanwhile has been ongoing behind-the-scenes, with the team further providing a look at various aspects of the full game.

The first of these is a preview of TinyWars’ menu system; developed by the game’s primary background artist Chibionpu, the menu abides by a formative theme of TinyWars’ narrative.‘Imagine that somebody has been collecting hints and evidence for the existence of “tiny people”, compiling all this evidence into a scrapbook: This is the theme of TinyWars in terms of its visual design as well as how we plan to deliver the story.’ states Taraba.

Indeed, the TinyWars narrative will be delivered via both in-game cutscenes and journal entries; the latter shedding light on the Kingdom’s history and ongoing struggle from the perspective of an investigator collecting evidence pertinent to the existence of the Tiny civilization. Although the name and details pertinent to this investigator/narrator are being kept under wraps for now, the team debuts a look at her newly conceived design (attached).

This is immediately followed by a preview of TinyWars’ official soundtrack with the Edwin Toh composed theme song.

‘TinyWars is not all about cute anime girls fighting cute monsters.’ adds Taraba.‘ And so this musical theme speaks wholly of the loss, hardship and beauty the kingdom of Tiny will experience in its journey through the game’s narrative.’

As the developers proceed to translating the flavours established by the soundtrack and its menu system into a complete implementation, various snapshots of TinyWars’ ongoing visual interface design can be expected in the forthcoming months. This is to be followed by development of various story/cutscene pertinent elements, relevant game-play sequences and even a tutorial level.

Through all of this, both the Windows PC and Android versions of the Prototype will continue to be improved and updated. One may download the same at any time via the Downloads section of the game’s official development blog. Feedback is encouraged and may be conveyed to the developers directly via the game’s Facebook page.

Attached herewith is an all-new poster showing off the game’s Melee character, WIP menu implementation, concept art of the in-game journal, investigator/narrator and TinyWars’ soundtrack cover artwork.

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This Press Release was brought to you by Higher Eclectic Ground, network for independent game talent to which TinyWars and the Bizurk Software team is currently affiliated.

One can follow up on the game’s progress thus far, learn of what’s been said about its game-play prototype and opt-in for E-mail updates via its Higher Eclectic Space. To get in touch with the team for any queries, schedule an interview or the like, please E-mail the game’s Higher Eclectic representative Sean Braganza at sean.b@highereg.com

About TinyWars

Developed by Bizurk Software, TinyWars is an upcoming game of the Tower Defence genre for PC, Android & iOS devices.

A journey of growth — both of characters involved and players themselves — its narrative encompasses the kingdom of Tiny and its inhabitants, as they journey through a world of constant conflict and learn of things far greater than themselves.

Following the tale of one such inhabitant, a young girl named Mary, said narrative will illustrate her pursuit of justice from those that belittle her as she journeys to save her Kingdom for good.

Players will be tasked with strategic thinking, dynamic unit management and a plethora of boss fights across varying degrees of challenge. All the aspects of this Tower Defence element, although not ground breaking, will ingeniously parallel the aspects of the story and the concept of growing as an individual. A prototype of these mechanics is now available for download. 

Although not representational of the main game, the purpose of the prototype lies in providing fans, followers and tower defense enthusiasts with a snippet of the TinyWars game-play experience, while also assisting the development process with user-related feedback.

The months that ensued after the game’s bare-bones prototype were graphic & artwork intensive, with the team designing original assets, primary characters, animations and even recording a live orchestra for the main game in order to provide it with its own flair.

A large portion of 2016 meanwhile has been devoted to the development of TinyWars’ game-play prototype. Prior to its release, a closed beta test of the same transpired between the months of October-November, the same year, with all gathered user feedback being used towards the development of the main game.

Despite the prototype being devoid of any narrative elements and fleshed out visuals, the team is currently working towards releasing a more representational vertical slice of TinyWars’ primary experience by 2017. Comprising of a portion of TinyWars’ soundtrack and early concept art meanwhile, a pre-gameplay demo is now also available for download.

Twitter | Website |  Soundcloud | Facebook | Wiki | YouTube | PR Contact – Andrew Taraba – tinywarsgame@gmail.com

About Bizurk Software

A privately owned subsidiary of Taracore Enterprises LLC, Bizurk functions primarily as a service provider for clients ranging from Hyundai Motors’ Official Website to popular video games like Yandere Simulator.

TinyWars is its first independent venture into the gaming industry. While CEO Andrew Taraba himself has extensive experience in the world of website & app development, the team itself comprises of both experienced artists, musicians and programmers along with novices alike.


About Higher Eclectic Ground

Founded in August, 2015 by Sean Braganza, Higher Eclectic Ground is a curated network of independent developers and artists involved in the creation of Video Games and Video Game related media.

Higher Eclectic Ground functions by providing developers of independent games with progressive press, web and social media based exposure, QA support and feedback, networking opportunities, organic audience building, PR and related services.

In addition, it also plays agent for various other freelance creators and artists of gaming media – assisting them with building their portfolios, web and social media presence while also working to bring them collaborative opportunities from within the industry.

Website | Google+ | Twitter | Facebook | Instagram | LinkedIn | Team E-mail: team@highereg.com

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Creator, writer & sole employee, Braganza is practically a full-time resident of Higher Eclectic Ground.


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