Each of the above individuals are now entitled to a Steam or Android copy of RAM BOE; developers Point Five Team have already begun reaching out to the entrants in an attempt to determine their respective preferences of gaming platform.
Organised and co-ordinated by Higher Eclectic Ground simultaneously, the giveaways with The Zombie Chimp and Need To Know Gaming served to commemorate the launch of Point Five’s website from earlier this year. Both follow Higher Eclectic’s own giveaway of RAM BOE from March, wherein up to seven participants were awarded PC/Android copies of the game.
RAM BOE being the Sokoban-inspired tale of a rock-climbing adventurer turned ram. To learn more of the game itself, revisit its development history and/or reach out to the development team, please visit its Higher Eclectic Space.
Our giveaway of Point Five Team’s RAM BOE last month had ended with the assurance that multiple opportunities to bag a copy of the 2016 casual indie puzzler were due in April. Rightfully from the 10th -17th of this week, both Need To Know Gaming and The Zombie Chimp have each put up three PC/Android copies of RAM BOE for grabs.
As before, the purpose of the giveaway is to mark and commemorate the launch of Point Five’s dedicated website from earlier this year.
Hosted on its Twitter page Need To Know Gaming’s Gleam-based version of the giveaway lets one secure multiple entries for a chance to win, while The Zombie Chimp simply requires participants to fill in a form with their respective entries.
At the end of the giveaway period, each of the two outlets will randomly pick and announce up to three winners that will be contacted by the developers to determine their choice of a PC or Android copy of RAM BOE.
These will have exactly a week to respond before alternate contestants are picked; one may choose to partake in either or both giveaways at the same time, with corresponding terms and conditions found at the respective giveaway links attached to this announcement.
Launched on Android and Steam last year, the Higher Eclectic Ground affiliated puzzle of RAM BOE draws inspiration from classic Sokoban. As a rock-climbing adventurer turned ram, players are challenged with 55 levels of mind-bending puzzles that they must solve by combining and moving Rune Stones into a mystical well of revival, navigating steep drops, saving trapped souls and avoiding an encounter with a legendary ice monster in the process.
A gaming website, The Zombie Chimp had reviewed RAM BOE in November, last year, calling it an adorable little puzzle that often turned rage-inducing due to its slightly dodgy control system. Host Dawn of the Need To Know Gaming Channel expressed similar concerns earlier this year, before also deeming it a cute puzzler that was to not be missed.
As always, one may backtrack through RAM BOE’s development cycle and delve deeper into its features by means of its Higher Eclectic Space; queries, feedback and other interactions with the Point Five team meanwhile may be left at their sub-forum here on Higher Eclectic Ground. Good luck!
Winner #1 – Sunny Kushwaha, Winner #2 – Tristan Boddice, Winner #3 – Viktor Ryzkov, Winner #4 – Daniel Aguiar, Winner #5 – Angel Santos, Winner #6 – Huey Newis, Winner #7 – Robin Hugy, and in a surprise pick by the team, Consolation – Maarten Ver.
Point Five Team will be reaching out to each via e-mail over the course of the weekend and thereafter to determine their choice of platform (PC/Android), following which all winning entrants will be granted a period of seven days to respond.
Digital copies of RAM BOE will then be delivered accordingly.
The giveaway was organised and scheduled for 1st-8th March, 2017, in celebration of the launch of Point Five’s all-new website. For those who missed it, Higher Eclectic Ground and Point Five Team will now be working to organise even more giveaways of RAM BOE in conjunction with a few other gaming outlets over the course of this month.
More on that in due time; to ensure you’re privy to when the next giveaway goes live and/or any other development updates pertinent to RAM BOE, be sure to sign-up under the ‘Receive E-mail Updates’ tab of the game’s Higher Eclectic Space.
For queries, feedback and other interactions with the development team of Point Five, please visit their sub-forum here on Higher Eclectic Ground.
In celebration of the launch of its newly created website, Romanian game developers Point Five Team are giving away seven copies of their 2016 casual indie puzzle RAM BOE.
To participate, simply –
1. Visit RAM BOE’s Higher Eclectic Space,
2. Look for the ‘Receive E-mail Updates’ tab on the page’s sidebar and leave in your details using the form therein before the 8th of March, 2017; be sure to check your e-mail for the confirmation message.
3. Follow Point Five on social media using the ‘Find RAM BOE On Social Media’ tab on the page’s sidebar and lastly,
4. Share this announcement with your friends and include the URL to Point Five’s new website — pointfiveteam.eu — within your Facebook, Twitter, Instagram, Google+ or other posts.
- On the 9th of March, 2017, the developers will randomly pick up to seven contestants that will receive either a Steam or Android copy of RAM BOE depending on their choice of platform. These winners will be listed in a separate announcement by Higher Eclectic Ground, conveyed to all participants via E-mail and shared across Point Five’s various social media channels.
- Point Five Team will then proceed to contact the winning entries via E-mail in the days soon after, to determine their choice of a PC or Android key. Contacted winners will have up till a week to respond before an alternate winner is picked.
Conceived at the 2015 Indie Game Maker’s Contest hosted by Game Dev Fort and sponsored by Degica, RAM BOE is a casual 3D puzzle game by developers Pointfive Team that draws inspiration from Thinking Rabbit’s Sokoban.
While the retro puzzle had players move crates around a warehouse in an attempt to get them to predetermined storage locations, RAM BOE has players control Beauregard Pete, an adventurer trapped within the being of a Ram for ever after a failed duel with a vicious ice monster.
Eager to rescue others from the same miserable fate, Beau (Boe) must pass through 55 levels of brain-bending puzzles, solve them by combining and moving Rune stones that contain trapped souls into a ‘mystical well of revival’ and navigate steep drops — all while the possibility of a second encounter with Thrym, the ice monster, looms.
In addition, the game’s Steam version also features achievements, multiplayer leader-boards, trading cards and a Level Sandbox connected to the Steam Workshop that let’s players build, customise and play on their own levels.
While the game wasn’t up to the standards of the IGMC contest, for which it was conceived with fully functioning mechanics and graphics, the team continued on wards to furnish it in its entirety over the following couple of months.
By November 2015 RAM BOE had earned for itself a Steam Greenlight campaign, following which it moved to Higher Eclectic Ground in an attempt to build an audience around Beauregard’s adventure.
The months that ensued witnessed Point Five engage the Network’s members & audience via a plethora of means — episodic recaps of RAM BOE’s development, Giveaways and more, while an Android version of the game was made available in the month of January. By the 14th of March, 2016, the game was finally Greenlit.
As of 5th April, 2016, RAM BOE was released for PC, MAC & Linux on Steam. A month later the game’s first major update for PC, MAC & Linux devices titled The Awakening of Thrym was taken live, putting into effect game play fixes, 15 more playable levels, a slight narrative expansion and an all-new Sandbox mode.
Efforts are currently underway to bring The Awakening of Thrym to RAM BOE’s Android version, while an iOS build of the game continues to be worked upon. To delve deeper into the game’s development history and learn of recent reviews, visit its Higher Eclectic Space.
For giveaway related queries, feedback and to interact with the development team of Point Five, please drop by the game’s sub-forum.
Launching RAM BOE on Steam should now have players kept company by seasonally carved pumpkins, brewing pots of potion and other themed populace in their play-through’s of the Sokoban inspired, casual puzzle game for the earlier part of November.
Labelled v1.2 and taken live on the 28th of October, the game’s latest update not only sets the mood for Halloween themed festivities, but also brings to the fray several minor UI fixes and a Cloud Save feature. ‘The game will now automatically backup a save file that contains your current standings in levels and points, so that progress can be retrieved from the Cloud at any time if you change your PC or reinstall the game,’ the developers explain.
Although the update is exclusive to the PC/Mac/Linux versions of the game alone, Point5 continues to affirm that efforts to update the Android version of the game with The Awakening of Thrym are ongoing. Comprised of 40 challenging levels, associated leaderboards and achievements, RAM BOE was released on the Google Play in January, early this year.
While the game’s Steam version that arrived on the 4th of April, 2016, was but a port of its Android build, patch 1.1 titled The Awakening of Thrym had served to infuse RAM BOE with additional game-play levels, music, fixes, cinematic pieces and a Sandbox mode on PC/Mac/Linux a month later.
The team has since been working to translate the same patch to its Android version, before bringing a fully updated build of RAM BOE to iOS devices as well. One can expect to hear more on the same soon. This is the third patch to hit RAM BOE’s PC build since The Awakening of Thrym, with versions 1.1.1 and 1.1.2 making possible the amendment of sound plus technical issues, along with the inclusion of added achievements and even a permanent price drop.
RAM BOE is now available on Android for $0.99 USD. It’s The Awakening of Thrym enabled build meanwhile can be downloaded for Steam powered PC, Mac & Linux devices at $1.99 USD.
This Press Release was brought to you by Higher Eclectic Ground, network for independent game talent to which RAM BOE and developers PointFive Team are affiliated. One may easily follow up on the game’s development history and sign up for press releases via its Higher Eclectic Space.
To get in touch with the team for any queries, schedule an interview or request a review copy of RAM BOE, please E-mail the game’s Higher Eclectic representative Sean Braganza at email@example.com
About RAM BOE
Developed by Pointfive Team, RAM BOE has players control Beauregard Pete, an adventurer trapped within the being of a Ram forever after a failed duel with a vicious ice monster.
Beau (Boe) must now pass through 55 levels of brain-bending puzzles, solve them by combining and moving Rune stones that contain trapped souls into a ‘mystical well of revival’ and navigate steep drops — all while the possibility of a second encounter with Thrym, the ice monster, looms.
About PointFive Team
Founded in 2014, PointFive team consists of six members namely Programmers Mike & Chris, 3D artists Alex & Alex, 2D artist Domenico and Storyteller Jane Arvine. RAM BOE is the team’s second game creation, the first being Jetpack Johnny, a free-to-play Android game.
About Higher Eclectic Ground
Founded in August, 2015 by Sean Braganza, Higher Eclectic Ground is a curated network of independent developers and artists involved in the creation of Video Games and Video Game related media.
Higher Eclectic Ground functions by providing developers of independent games with progressive press, web and social media based exposure, QA support and feedback, networking opportunities, organic audience building, PR and related services.
In addition, it also plays agent for various other freelance creators and artists of gaming media – assisting them with building their portfolios, web and social media presence while also working to bring them collaborative opportunities from within the industry.
By means of a humble Steam announcement on the 25th of May this year, RAM BOE‘s first major update was released to its casual puzzle-loving Windows, Mac OS and Linux audience; Titled The Awakening of Thrym, the update brings forth a number of much-needed additions and rectifications that were first teased by the development team at PointFive back in April.
These changes, as specified by marketing in-charge Jane Arvine at the time of the teaser, are in response to several inconsistencies and flaws that were brought up by our Editorial team — and subsequently by few of its users — in its analysis of the game during the earlier half of Spring.
The first of which was the puzzle adventure’s penchant for repetition in its visuals, music, level design and overall atmosphere; The Awakening of Thrym addresses the same by introducing up to 15 new levels, scenery and music to the overall adventure. Arvine quickly dismisses all fears of these 15 levels being but simple extensions of the game’s earlier build by justifying their presence: ‘The new levels have a higher difficulty, are bigger in size and require much more time to complete; We have even added in unique challenges that dynamically have say, the tiles of a level fall off as the player progresses and more’.
This is further supplemented by the addition of eight more tracks to the game’s soundtrack for a total of fourteen, courtesy of the archives of Kevin MacLeod, and new scenic additions that take players closer to antagonist Thrym The Mighty Jotun’s habitat — one cold and one dark. And yet thankfully, the update’s major perk lies in its lending of closure to RAM BOE’s tale.
An overshadowing flaw in the game’s earlier build was that apart from two cut-scenes that merely served to explain the premise behind its two types of scenery, RAM BOE’s narrative was effectively non-existent; The story was lost after the halfway point and never made a return even after the completion of all 40 levels.
Now though, an extension of the narrative brought about by added cut scenes is stated to finally bring purpose to players’ puzzle solving endeavours — ‘Thrym takes notice of Ram — and he’s angry. It’s not really something complex, but it all adds up to the story. And yes there is now a conclusion to the game which we’ll let the players find it out.’, explains Jane.
To top it all, The Awakening debuts an all new game mode called The Sandbox; an intuitive custom level creator synced in with Steam’s Workshop, that lets users play developer in constructing their own levels and sharing them with other RAM BOE owners from across the community.
Besides being able to populate a level with their choice of Rune stones, players are even given the opportunity to set traps, dynamically generate obstacles during play-throughs and even change the level’s environmental theme.
Among the graphical and technical fixes it makes is the elimination of Step Control that had begun to annoy several PC players; moving BOE across a level via the arrow keys was hardly a fluid process owing to his tendency of pausing at every tile, causing one to furiously spam an arrow key in their race against the timer.
‘Plus we’ve now replaced it with something more useful for the casual ones — An easy mode, where you can’t fall off the board nor accidentally push an important Rune off which as we know leads to level failure,’ elaborates Arvine. ‘The rest of it has been improved graphical aspects such as textures and shaders — along with fixed sound artefacts. There has also been a lot of code optimisation.’
‘Make no mistake though, in terms of gameplay it’s still as complex and as rewarding as before. Yet with the 15 new levels we’ve inserted a new mood and a continuation to the storyline. We’re seeing things from the villain’s perspective now and the gameplay is subsequently more immersive. Plus, bringing a conclusion to the story makes the game experience a complete one.’
Released on Google Play in early January this year and on Steam equipped PC, Mac and Linux Devices on the 5th of April, RAM BOE is the 3D puzzle tale of rock climbing adventurer Beauregard Pete — whose decision to take on the monster in Thrym leads Pete to be imprisoned in an ice prison for ever. That is until a Ram comes along, has itself possessed by the hero and commences 40 — now 55 — levels of puzzle solving in his quest to save other less fortunate souls.
Inspired by the likes of Sokoban, players must battle timers, untimely generation of obstacles and often convoluted level arrangement to push all present Rune stones within a level into the well of revival. As of June, 2016, reception towards the game on Steam remains Positive. Naturally The Awakening of Thrym is soon due for an appearance on the Android version of the game, following which all of Pointfive’s manpower is to shift towards publishing RAM BOE’s iOS version the team reports. In the meantime, follow-up on the game’s development history and even peruse through our analysis of its Android build at BOE’s Higher Eclectic Space.
‘His soul broke free from the cage and wandered off in search of his former body. After a while, his search proved in vain and the only haven he found was a lost Ram grazing on a piece of grass under the melted snow. Taking refuge in the being, Boe quickly realised that he wasn’t the only one there. All around him were ice prisons; Adventurers, children, lost animals with souls weaker than his own that needed his help to be free once more — a task that soon became Boe’s duty. And so our adventure begins, Boe becoming Ram Boe in his quest to be the mountain hero.’
RAM BOE’s premise is one that has been articulated plenty of times in a multitude of wordplay variations amid the Community’s member base herein; advertised as an indie casual puzzle by developers PointFive Team and now available both on Steam & the Google Play Store, RAM BOE follows the tale of one adventurer Beauregard Pete deep within the fictitious mountains of Helvegen. In constant search of adrenaline, Pete’s rock climbing exploits lead him to ‘bigger game’ at the top of the mountains where as one would expect, things go horribly wrong.
Confronted and defeated by the Ice Jotun, a giant based in Norse mythology, called Thrym, Pete’s soul is condemned to eternal entrapment with the beast’s many ice prisons. Strong as his soul is regarded to be however, the adventurer soon manages to free his spirit which he then enforces upon a passing Ram — setting into motion a quest to free similar souls who have fallen victim to the monster over the years. Strangely though, the introductory cut-scene is only the second-to-last time one hears about the Jotun, Pete or the remainder of the plot.
The reason for this sadly being that there exists no plot or narrative whatsoever. Inspired in game play by the retro puzzle Sokoban, a basic yet challenging mind bender that tasked players with moving crates to predetermined spots within a warehouse back in the 1980’s, RAM BOE has players moving blocks/ice prisons on a platform floating high up in the Mountains into a singular spot known as the mystical ‘Well of Revival’. This not only serves to usher Beauregard to the next level of gameplay, but also leads players to believe that it helps release the souls confined to those blocks.
Through each of the 40 levels on offer, the layout of the iced platform cleverly changes along with the number, arrangement and positions of the blocks. Each block is identified by a minimally designed pattern of a specific color, with blocks of the same coloured patterns unitable into one. Once only a single block exists for each pattern, these individual blocks need to be moved into the Well while navigating around missing tiles and edges of the platform — that cause the player to fail the level should Boe or a patterned cube fall into the abyss below — along with useless ‘Broken’ blocks that can be thrown over to clear the way.
Players do this against a myriad of clever block arrangements, a reasonable timer and the occasional randomizing bolt of lightning that drops random cubes on the platform as the timer runs — summoning players to work faster in the process. Make a move that could potentially be irreversible and the game warns you against it, providing even the option to undo a limited number of moves as one goes along.
It’s safe to say, that it is in its puzzles where the game eloquently shines. The lack of a definite difficulty graph allows for strings of difficult levels to be interspersed with easier ones and vice versa, which in turn makes for very entertaining-cum-challenging puzzle solving; the arduousness of puzzles of course, being subjective to a player’s proficiency with puzzles to begin with. The timer adjusts itself with regards to the complexity of the level and time allotted never feels too little or too much.
On the Android version of the game, Boe is navigated on the battlefield via on-screen buttons; A single tap on the directional arrows is meant to move the adventurer turned bighorn a single step in either direction. This rudimentary character navigation however did not sit well with me; each on-screen arrow on the mobile screen does’t exactly correspond to a direction relative to the Ram’s position, but rather to a direction relative to that of the camera.
For instance, tapping left doesn’t move Beauregard to his immediate left but to what is the camera’s left instead. As a result, the ability to move this camera around a full 360 degrees to attain a better view over level obstacles made for some rather annoying instances wherein I’d tap right expecting the Ram to turn to his right — only to have him turn in a completely different direction and fall from the platform altogether. Not exactly a welcome scenario at the final few of a mind-boggling 20 minute level.
Thankfully, the issue is less prominent in the PC version — which is a lot more comfortable and lot less frustrating to play on — particularly because one doesn’t need to move the camera around all that much thanks to a wider field of view. On checking with the team if the issue had been brought up before, I was told that although majority of the beta-testers attested to having no issue, there were a minor few who did find the controls uncomfortable on mobile devices.
Either way, it was particularly joyous to witness the game cast the illusion of me winning over it when I seemed to breeze through 4-5 levels with relative ease, before it would hurl at me a stage so challenging that I’d spend nearly half an hour scratching my head amid the constantly ticking clock, an abnormal number of ‘Broken’ blocks that I had to first figure how to get rid of and my favourite bolt of lightning that constantly added to my plate as the timer ran. That being said, the joy that I drew from passing an enormously challenging level was celebrated only by myself. as the game provided no reward or indication of where I was truly headed by combating each puzzle.
This was of course, the absence of the RAM BOE’S promised narrative coming into play. While the introductory cut-scene might have one believe that their puzzle solving eventually builds up to a major plot point, transpiration of narrative events or the like — there happens to be no such thing. The only cut scene that does crop up after the introduction is after level 20, which merely serves to announce that levels 21-40 are to take place at Night in-game, and that the Spirits rescued by Boe are to light the way therefrom. Disappointingly there’s no return, conclusion or mention of the plot even after coursing through all of the game’s 40 levels.
As discussed with the team after my play-through of the game, RAM BOE unfortunately lacks any sense of player motivation or direction. Besides an urge to challenge one’s immediate mental capacity via a few smart puzzles, there seemed to be no apparent reason to return to the game or even see it through. I’d have liked for the plot to unravel itself or even progress in the most basic of fashions after each set of 10 levels via cutscenes, that would at least have lent purpose to my advancement through the game.
This absence of direction is further accentuated by RAM BOE not wanting to explain fundamental aspects of its game play, causing me to doubt their significance; Points are accumulated for each block pushed into the Well and deducted at the end of a round for any retries, while beating a level by a certain margin on the timer grants one a bonus or so it is assumed.
However, how large this margin must be to attain a bonus, where this bonus is added or whether it even is a bonus are questions left unanswered even by the game’s first few stages, that educate new users on RAM BOE’s basic puzzle solving concept alone. Thankfully there exists leader boards and achievements for both the Steam and Android version of the game, providing perspective on player progress and laurels so far.
Artistically though, RAM BOE does a lot more right; smooth gameplay, sunlight, snowfall, the vivid use of colors and casually designed foliage are but some of its visuals that draw players in right from its Main Menu that features clouds retreating to make way for the sun, to stages of night game play. Each icy blue platformed level stands populated with tiny mushrooms, half-cut tree stumps, snow boulders and pillars of fire for the night stages, that remain consistently sharp and attractive even while pinch-zooming in on a mobile device.
Also noteworthy is the symbolic blooming of lush foliage every time a block is successfully dropped within a well, as if poetically symbolising a spirit’s newfound freedom, and the minimal artwork used in the two cut-scenes as well; all of which undoubtedly make for a very pretty experience throughout.
Which alone is a testimony of why it would have been worthwhile to have the Art team employ greater effort in showing off more of their artistic prowess than what was on display. While all of the above visual elements held their appeal, the game’s scenery and landscape of plastic mountains, the lake that fills their centre and wooden houses along its banks stays constant through all of its 40 levels. This hence, contributes to an absolute lack of visual variety which is further accentuated by RAM BOE’s OST of only a small handful of Kevin MacLeod composed tracks.
As a casual, pick-up-and-play puzzle game that one would like to have focus on the puzzles on offer and puzzles alone then, RAM BOE performs fairly well. Its soothing use of icy colors, an overall feeling of repose, fantastic assortment of challenges that stem from its unpatterned placement of puzzles and the inherent pride that comes from overcoming them, all arrive together to conjure a rather enjoyable casual conundrum.
However at the same time, its often overwhelming sense of repetition and monotony, useless plot, inconsistency in controls and a lack of player motivation leaves it lacking in terms of a complete gaming experience while also undermining the team’s apparent potential. Much of this arises from the fact that the only major additions made to the original game’s 2015 Indie Game Making Contest Build of 20 levels — for which it was originally conceived — was its stagnant scenery and 20 additional levels, which leads one to ponder upon RAM BOE’s potential had more time, energy and creativity been dedicated to its final build.
Ponderings which haven’t fallen on deaf ears, for with an iOS release still on the agenda, PointFive has indeed taken a large portion of the afore stated flaws into consideration alluding that several, if not all of its lacking aspects will be amended over time via progressive updates. ‘That’s a definite yes’, states PointFive’s storyteller and PR in-charge Jane Arvine. ‘We wouldn’t want RAM BOE to stay incomplete this way. Updates on at least some of the aspects will come i.e the plot and visual variety; it’s only a matter of time before it happens.’
The above article serves to provide Community members PointFive team with constructive feedback towards the overall improvement of RAM BOE, while also illustrating to other Community residents the game’s functioning and nuances. To follow up the game’s journey while also learning more of its inception and Steam release, visit its Higher Eclectic Space.
It’s awesome — knowing that all our effort has finally been recognized by the gaming community
Less than a year after first being added to the 2015 Indie Game Maker Contest’s website as a submission, Community members & developers PointFive Team’s Sokoban inspired puzzle RAM BOE, was finally Greenlit by Steam on the 14th of March, earlier this week. Having first debuted the game on Valve’s digital distribution platform back in November last year, the team is now working on integrating standard Steam gameplay features such as scoreboards, achievements and more ahead of an earliest possible PC, Mac & Linux release.
‘It’s awesome — knowing that all our effort has finally been recognized by the gaming community’, stated storyteller and social media representative Jane Arvine, in response to what clearly had arrived as a surprise to the team of four. Although RAM BOE failed to make the cut as a winner at 2015’s IGMC, the team had gone on to flesh out their entry into a full blown, 40 leveled casual puzzle that made its release on Android devices in January earlier this year.
While users of the Android version and followers on Steam were all praise for the its simplicity, cuteness and sufficient difficulty — the game’s Greenlight campaign had pretty much reached a state of limbo over the holidays with visitors to its Steam page hitting an all time low. In pursuit of a wider audience base and coverage then, the team had stepped onto Higher Eclectic Ground in December — where they quickly commenced a three week long, episodic recap of RAM BOE’s development that witnessed them share early concept art, design stages & their creative thought processes with the Community here.
This soon evolved into a Community wide giveaway of the game’s Android version in February, that invited puzzle enthusiasts to constructively critique RAM BOE’s design & Steam pitch to have their names entered into a draw. Interactions with other members of the Community also bore fruit, as the team effectively collaborated with member YouTubers and Writers — each of whom lent their own honest perspective & coverage to the game in support of its Greenlight campaign.
Now as work on RAM BOE finally reaches closure, the team have also teased their next major project to those they’ve collaborated with within the Community, stating that a full public release and a showcasing of whose development on Higher Eclectic Ground is to arrive soon. More on that as it unfolds; meanwhile, feel free to follow up on all the commotion created by RAM BOE — a tale that follows an adventurous mountain climber turned Ram’s mission to free trapped souls over the course of a plethora of mind-bending puzzles — and even congratulate the team here via its Higher Eclectic Space.
Special thanks to members — YouTuber Toby Burn of Gaming Now, Video Games Writer/YouTuber Mike Blundell of Mike’s Pad and aspiring Scriptwriter Kevin Andrews for all their support and coverage lent to RAM BOE.
Members PointFive Team’s 21 day giveaway of upto three android copies of their indie puzzler, RAM BOE, concluded earlier this week on the 23rd of February. After subjecting the Steam user ID’s of all participants to a draw, the names picked up by a randomizer were as follows —
Congratulations to the winners, each of whom are already in the process of availing their copy of RAM BOE from the Google Play Store.
Developed by PointFive Team as an entry into the Indie Game Maker Contest last year, RAM BOE follows the tale of one mountain climbing daredevil Beauregard Pete, who takes it upon himself to rid the adorable icy mountain tops of an Ice Demon. One thing leads to another and ‘Boe’ finds his soul trapped in a Jotun stone until what seems like the end of time; before a passing ram inspires the rock climber to possess its being. With four hooves and lots of fur, what ensues is up to 40 levels of mind boggling, Sokoban inspired casual puzzles as Boe heads out on a quest for vengeance — rescuing souls that may have suffered a similar fate as his along the way.
While the game itself might have not won laurels at the IGMC, the developers have not relented — having expanded the Contest build to a fully playable PC version in only a few months. With this PC version submitted to Steam’s Greenlight process in the month of November last year, the developers quickly moved to release an Android version of the game in January to rather positive user response.
In the hope of inviting feedback towards the PC version of the game then, PointFive organized a 21 day long giveaway from the 2nd of this month — inviting puzzle enthusiasts from within the Community & beyond to provide them with honest yet constructive criticism of the game on its Steam page. At the end of the three week period, the names of all those that provided said feedback were subjected to a draw — with the first three participants picked up by a randomizing algorithm being offered a copy of RAM BOE’s Android version each.
Feedback again was predominantly positive, with Steam users praising the game’s ‘cute’ art style and progressive difficulty. Furthermore, the team have also been reaching out to writers & YouTubers from within the Community over the past month, requesting unbiased, creative coverage of the game’s PC demo which resulted in —
PointFive of course are nothing less than elated with the exposure the month has brought them. Now though, it’s time for our staff to pick up RAM BOE from the Play Store and determine if indeed, it is the cute yet strenuous puzzler it is fabled to be. The progress of that as well as RAM BOE’s tenure on Steam will continue to be documented at its Higher Eclectic Space — which also comprises of an exclusive, episodic view of the game’s coming to fruition.
Starting today till the 23rd of February, 2015 — community members & indie game developers, Poinfive Team, will be making available three copies of the Android version of their indie puzzle game, RAM BOE.
Originally conceived as an entry into the 2015 Indie Game Maker Contest by Pointfive Team, RAM BOE is the retro puzzle, Sokoban, inspired narrative of one Beauregard Pete — a rock climbing, tree hugging adventurer who decided to spend one weekend attempting to slay the Ice Demon that terrorized the very mountain tops he so loved. Unfortunately, neither his wit nor strength were any match for Mr. Icey — leading to his soul being trapped in a rune stone for the rest of his life.
Or so he thought; managing to free his soul and possess a passing Ram. With four hooves, two horns, plenty of fur and lots of cuddly — what ensues is 40 levels of brain-squashing puzzles that will involve him moving blocks around and into a ‘well of revival’, in order to free himself and save others that might fall victim to the same fate. While the Android version of the game was released earlier this month at the break of New Year, the PC version of the game has been sitting for quite a while in its completed state on Steam Greenlight.
This is where you come in. For the next 21 days, Pointfive team is inviting Community members & puzzle game enthusiasts alike — to head down to RAM BOE’s Steam Greenlight page linked at the end of this announcement and simply provide Feedback on the game via the Greenlight page’s comments.
On the 24th of February, Pointfive will then enter the names of all those who commented into a draw — before randomly picking three winners, each of whom will win a copy of RAM BOE for their Android devices. The winners will be announced by the team on both theirs and Higher Eclectic Ground’s Facebook pages.
In the months since their membership within the Community, Pointfive have been it the Community exclusive insight into RAM BOE’s inception and growth. To catch all that and learn more about the game before opting to vote or provide feedback, be sure to drop by its Higher Eclectic Space.