HyperParasite

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HyperParasite DevLog #4 – The Parasite Has Officially Infected Our Xbox One, Nintendo Switch

DevLogs

Here’s your first look at a very different beast.

HyperParasite DevLog #3 – Year Two in The HyperParasite Chapter of Troglobytes

DevLogs

Shortly after moving the HyperParasite prototype to its own development branch at the end of 2017, much of its code, features and sub-mechanics were refactored towards production of the full game.

Play The HyperParasite Prototype on Itch.io

HyperParasite, News, Press Releases, Van Reeves

The preliminary build of Troglobytes Games’ upcoming frantic, rogue-lite SHMUP is now available for free.

Letting players operate as a body-snatching organism in a dystopian rendition of the 1980s, the action-packed prototype offers access to –

  • Downtown, a fully-playable level that randomly differs in layout with every play-through.
  • Eight Playable Characters to Body-Snatch. Wield bats, bottles, rifles and explosives as you wage all-out war against martial law.
  • Unlockable Levels, Secrets & Future Add-ons. Currently inclusive of one hidden level and multiple items to discover.
  • Hi-Res Cover Artwork & an Original Synth-wave Soundtrack. Featuring Guerilla and Space Marine by Mr. Reeves.

Despite not being representative of the complete HyperParasite experience, the prototype’s purpose is that of encouraging player involvement in the game’s ongoing production process.

‘The prototype will progressively be updated with playable characters, collectibles and an assortment of game-play features that we as a team will be mulling over henceforth,’ states Lead Developer Luciano Iurino, addressing retro-SHMUP enthusiasts and game developers alike.

‘We’ll naturally need your feedback more than ever during this period; being avid users of the platform ourselves, itch.io is the perfect means to provide you with early access.’ 

Not ruling out the possibility of Steam Early Access preceding the game’s full release next year, the team prefers to consider the same only once HyperParasite’s more advanced game-play features are implemented in their entirety.

Following multiple event appearances through the course of this year, the game’s core mechanics continue to be worked upon as focus shifts towards implementing local co-operative game-play support.

‘We intend for HyperParasite as a SHMUP to be played with friends, and trust that co-op will only enhance the current prototype experience,’ affirms Iurino.

Graphical assets are also being reworked, with major character design updates expected over the forthcoming weeks.

Those wishing to download the HyperParasite prototype and partake in its going development, are encouraged to leave the development team with regular feedback and/or queries on its itch.io, Facebook, Twitter and/or Instagram pages.

For a complete kit of images/GIF’s from HyperParasite, social media profile links and other media, visit the game’s profile here on Higher Eclectic Ground. For any additional press/media enquiries, or to request addition to the game’s mailing list, please e-mail sean.b@highereg.com

About HyperParasite

A top-down, rogue-lite shoot ‘em up at its core, HyperParasite pays homage to an era that developer Troglobytes Games considers itself heavily influenced by.

With players picking up the titular role of a parasitic organism bent on world domination –

  • Being able to dynamically snatch and switch between the bodies of nearly every weapon-wielding Homo sapien they encounter, ensures bullet hell almost never ceases.
  • Persistent wit and dexterity is demanded with multiple character classes to consume, host-specific abilities to exploit and a skill-based progression system to overcome.
  • HyperParasite takes its rogue-lite mechanics very seriously. Procedurally generated levels, multiple game-play objectives, gruelling waves of enemies, deranged bosses and perma-death make it nigh-impossible to beat in a single run.
  • All while Troglobytes’ in-house dungeon-generation technology, Vania, ensures the seamless randomisation of visuals, sub-levels & secrets.

HyperParasite will also feature local co-operative multiplayer, letting players cherish its characters, urban legends, items and pop-culture references with a mullet-wielding friend. In development for a late 2018 release on PC and Consoles.

Website | Facebook | BrightLocker | Indie DB

About Troglobytes Games

Troglobytes is a small independent video-game development studio based in sunny Southern Italy, founded by both veterans and young talents.

As every developer should, it loves both playing and making video games, going so far as to maintain an original arcade gaming cabinet at its HQ to return to for repeated inspiration.

Its mission is to create innovative, high-quality games across a variety of platforms using the latest in technology, while focusing on storytelling and aesthetics.

Additionally, the team’s members are known to frequently take on freelance contracts and outsourced projects within the industry; from game design to 2D/3D artwork & animation, a complete roster of the titles they’ve contributed to so far can be seen on the studio’s website.

HyperParasite is being worked upon by Troglobytes Games’ core members in association with select external collaborators. Besides being a certified Playstation® developer, the studio is also a part of Microsoft’s ID@Xbox Program.

Twitter | WebsiteInstagram | Facebook | IndieDB | YouTube | Steam

HyperParasite DevLog #2 – The October Post-Milan Games Week Report

DevLogs

We’re fully grateful to all those who took the time to visit and play HyperParasite in its entirety at Troglobytes Games’ Milan Games Week booth earlier this month.

HyperParasite Arrives at Milan Games Week, 2017

HyperParasite, News, Press Releases

Adding to its official reveal of the game from last week, Troglobytes Games announces that HyperParasite will be making an appearance at this year’s iteration of the Milan Games Week.

A three-day, consumer show held from the 29th of September to the 1st of October, 2017, Milan Games Week holds the laurel of being Italy’s premier gaming event, bar none.

Promising 35,000 square meters of previews, tournaments, retro-gaming, cosplay, indie and junior showcases, this year is proving to be no different as up to 50 independent games prepare to debut at the event’s Indie Area.

While HyperParasite’s inclusion within this roster of titles is a milestone in and of itself, it will also mark the first time players and followers will be able to get their hands on a proper, near-vertical slice of the complete frenetic, twin-stick experience that developer Troglobytes has in mind.

This won’t be the first of HyperParasite’s public appearances however.

In the month of June, this year, a prototype of the game made its debut at the 2017 edition of the Bari Geek Fest with its core mechanics of body-snatching between characters, three macro-classes of playable characters (Melee, Ranged & Bomber) and other basics roughly implemented.

Feedback attained at the event proved to be highly instrumental in improving what the team had already started work on.

In contrast, the build Troglobytes Games now intends to showcase at MGW will feature one, fully playable level, an intense boss fight, eight characters derived from the macro-classes that players can body-snatch, special items, a secret sub-level and a lot more.

To commemorate the same and over eight months of development, a September 2017 Update video has been compiled and attached to this press release, serving as a retrospective of HyperParasite’s progress thus far.

The core mechanics may have stayed the same, but the dramatic evolution of its intensity gives testimony to the numerous visual iterations that the game has undergone in such a short span.

 

‘The fact that we’ll be sharing space with 50-odd independent titles is reassuring; a clear indication that Italy’s independent gaming culture continues to grow,’ writes Lead Developer, Luciano Iurino.

‘And yet we’re also anxious to see if visitors will enjoy HyperParasite as much as we have been; seeing strangers pick up the controller to your project is always an enlightening experience, while there’s no denying how beneficial the presence of media and other industry professionals is to networking.’

Following the event, HyperParasite’s production will proceed in full-steam en route to a late 2018 release. A closed beta testing session is also planned for the end of this year, although details pertinent to the same remain to be explored.

If you’ll be in the vicinity of the Fiera Milano Rho exhibition and convention center of Milan, Italy between the 29th of September and 1st of October then, nothing would encourage the team more than having you stop by and play HyperParasite at MGW’s Indie Area.

3D Artist Luca Eberhart and Game Designer Saverio Caporusso of Troglobytes Games will be present with on all three days, so please be sure to leave them with your complete and utterly honest feedback.

For those who cannot make the event, no matter. You can still be of support and influence to HyperParasite’s development by signing up to the official mailing list via the game’s homepage.

For a complete kit of images/GIF’s from HyperParasite, social media profile links and other media, visit the game’s profile here on Higher Eclectic Ground. For any additional press/media enquiries, or to request addition to the game’s mailing list, please e-mail sean.b@highereg.com

About HyperParasite

A top-down, rogue-lite shoot ‘em up at its core, HyperParasite pays homage to an era that developer Troglobytes Games considers itself heavily influenced by.

With players picking up the titular role of a parasitic organism bent on world domination –

  • Being able to dynamically snatch and switch between the bodies of nearly every weapon-wielding Homo sapien they encounter, ensures bullet hell almost never ceases.
  • Persistent wit and dexterity is demanded with multiple character classes to consume, host-specific abilities to exploit and a skill-based progression system to overcome.
  • HyperParasite takes its rogue-lite mechanics very seriously. Procedurally generated levels, multiple game-play objectives, gruelling waves of enemies, deranged bosses and perma-death make it nigh-impossible to beat in a single run.
  • All while Troglobytes’ in-house dungeon-generation technology, Vania, ensures the seamless randomisation of visuals, sub-levels & secrets.

HyperParasite will also feature local co-operative multiplayer, letting players cherish its characters, urban legends, items and pop-culture references with a mullet-wielding friend. In development for a late 2018 release on PC and Consoles.

Website | Facebook | BrightLocker | Indie DB

About Troglobytes Games

Troglobytes is a small independent video-game development studio based in sunny Southern Italy, founded by both veterans and young talents.

As every developer should, it loves both playing and making video games, going so far as to maintain an original arcade gaming cabinet at its HQ to return to for repeated inspiration.

Its mission is to create innovative, high-quality games across a variety of platforms using the latest in technology, while focusing on storytelling and aesthetics.

Additionally, the team’s members are known to frequently take on freelance contracts and outsourced projects within the industry; from game design to 2D/3D artwork & animation, a complete roster of the titles they’ve contributed to so far can be seen on the studio’s website.

HyperParasite is being worked upon by Troglobytes Games’ core members in association with select external collaborators. Besides being a certified Playstation® developer, the studio is also a part of Microsoft’s ID@Xbox Program.

Twitter | WebsiteInstagram | Facebook | IndieDB | YouTube | Steam

HyperParasite, Rogue-lite SHMUP in Development by Troglobytes Games

HyperParasite, News, Press Releases

A top-down, rogue-lite shoot ‘em up at its core, HyperParasite is now in active development by Bari, Italy based independent games studio Troglobytes Games.

Set in an alternate-history, post-World War III model of the 1980s, the game follows an invisible, body-snatching organism’s quest for global domination in an era of obnoxious pop culture. Herein alliances are formed between battle-hardened law enforcers and the most degenerate of criminals to make way for a global hunt, all while martial laws add to the paranoia of mentally ravaged society.

With players picking up the titular role of humanity’s deadliest adversary-to-date –

  • Being able to dynamically snatch and switch between the bodies of nearly every weapon-wielding Homo sapien they encounter, ensures bullet hell almost never ceases.
  • Persistent wit and dexterity is demanded with multiple character classes to consume, host-specific abilities to exploit and a skill-based progression system to overcome.
  • HyperParasite takes its rogue-lite mechanics very seriously. Procedurally generated levels, multiple game-play objectives, grueling waves of enemies, deranged bosses and perma-death make it nigh-impossible to beat in a single run.
  • All while Troglobytes’ in-house dungeon-generation technology, Vania, ensures the seamless randomisation of visuals, sub-levels & secrets.

HyperParasite will also feature local co-operative multiplayer, letting players cherish its characters, urban legends, items and pop-culture references with a mullet-wielding friend.

The title is Troglobytes Games second IP in-development, the first being its multi-console, Metroidvania ARPG, Tenebrae: Twilight of The Gods. Having concluded Tenebrae’s prototype phase in December, 2016 after more than a year of development, the team decided to alter its production focus due to a lack of sufficient funds.

‘Our vision for Tenebrae is too large to sustain on the limited amount of resources we have been thriving on,’ states Luciano Iurino, Lead Developer at Troglobytes. ‘Despite our best efforts and numerous prospects, we found ourselves unable to secure for the game a suitable financial partner/investor/publisher.’ 

‘As such then, we’ve had to direct Troglobytes’ focus towards much smaller, more feasible projects in an attempt to independently fund Tenebrae’s production. This is where HyperParasite comes in.’ 

Admittedly, HyperParasite pays homage to an era that Troglobytes Games considers itself heavily influenced by; the absurd, pop-culture ridden decade of the 1980s.

The game’s structure and core mechanics is such that it allows for expansion and iteration on existing content (procedurally generated levels, dozens of unlockable character classes, items, powers, skills, etc.), which in turn provides for plenty of publishing options. 

‘Although, we’re yet to decide what’s best for the game yet.’ adds Iurino. HyperParasite is being prepared for a 2018 launch on Steam by Troglobytes’ core team and a selection of external collaborators. Console releases will follow.

Those interested in following its development can do so via the official Website and/or Facebook pages, which continue to showcase progress from monthly builds. The game can also be found listed on BrightLocker, where the team is offering plenty of benefits to those willing to contribute towards the game’s development.

A few closed testing sessions are planned, while a playable build is being primed for an appearance at the Milan Games Week later this month. Tenebrae: Twilight of The Gods meanwhile will continue production, albeit at a much slower pace. Any significant updates with regards to the same will be issued across the game’s dedicated website, indieDB and/or Troglobytes’ social media channels.

 

For ac complete kit of images/GIF’s from HyperParasite, social media profile links and other media, visit the game’s profile here on Higher Eclectic Ground. For any additional press/media enquiries, or to request addition to the game’s mailing list, please e-mail sean.b@highereg.com

About Troglobytes Games

Troglobytes is a small independent video-game development studio based in sunny Southern Italy, founded by both veterans and young talents.

As every developer should, it loves both playing and making video games, going so far as to maintain an original arcade gaming cabinet at its HQ to return to for repeated inspiration.

Its mission is to create innovative, high-quality games across a variety of platforms using the latest in technology, while focusing on storytelling and aesthetics.

Additionally, the team’s members are known to frequently take on freelance contracts and outsourced projects within the industry; from game design to 2D/3D artwork & animation, a complete roster of the titles they’ve contributed to so far can be seen on the studio’s website.

HyperParasite is being worked upon by Troglobytes Games’ core members in association with select external collaborators. Besides being a certified Playstation® developer, the studio is also a part of Microsoft’s ID@Xbox Program.

HyperParasite DevLog #1 – Announcing HyperParasite

DevLogs

A perma-death defying trip through the 1980’s, now in active development by Troglobytes Games.