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Introducing TinyWars’ Tower Builder & Inventory System

Press Releases, TinyWars

The month of June, 2017, witnessed the successful implementation of TinyWars’ Tower Builder and Inventory systems.

Both were previewed in the form of screenshots earlier last month, with Lead Developer Andrew Taraba illustrating how their interfaces were demonstrative of various ongoing improvements to the game’s HUD.

In the short video above, the player is first seen presented with the Tower Builder screen that provides a brief overview  of the tower defense level that lies ahead while allowing time for mission-prep.

The function of the Builder is to have players develop and customise a tower. As Taraba explains —

‘Objectives of TinyWars’ tower defense levels may involve preventing enemy units from travelling beyond a certain point, attacking a village and so forth. The tower players erect will serve as a road-block.’

Each tower is made of three aspects — the Main Body, the Accessory and Bottom. Clicking on any of the three item slot boxes next to the tower preview will bring up the Item Selection menu.

‘This Inventory screen displays all the current items the player has unlocked. Selecting the items will bring up their name and description.’ continues Taraba.

‘Each item has a shield icon next to it which displays its Shield Count: this adds to the total HP that the player will have with their tower configuration. As expected, higher HP items might not have as many perks as items with lower HP levels. Pick your strategy wisely!’

Once deployed via the ‘Fight’ button, the customised tower then plays into the ‘tower defense’ aspect of TinyWars by tasking players with strategically placing units to defend it from incoming enemy attack.

Furthermore the Inventory System is not just for tower accessories; items acquired by the player during the RPG/Quests portion of TinyWars can be brought onto the battlefield and deployed in various ways, from having more spots to place your units to dropping bombs on enemies.

Of course as announced in June, part of TinyWars’ ongoing development involves redefining the in-game graphics and visuals to have it stand apart from the existing prototype.

The team is now close to finalising an art style for the game and expects to do so by the end of July, with various samples of the first level’s design seen below.

T-shirt designs featuring Ayasal’s official artwork for the game are also being considered, with Bizurk currently inviting sign-ups from interested followers of the game here.

TinyWars’ Story Demo is due for a release later this year, and will be a vertical slice of the full TinyWars experience consisting of three of the main game’s levels.

Those wishing to get their hands on a free tech-prototype of the game’s tower defence element meanwhile, can download the same for Windows PC and Android via the Downloads section of the game’s website.


To ensure you’re up to date with the latest progress  updates, subscribe to E-mail updates via the sidebar on TinyWars’ Higher Eclectic Space or to the game’s Sub-Forum.

Feedback, queries and interactions with the development team may also take place within the latter. This Press Release was brought to you by Higher Eclectic Ground, network for independent game talent to which TinyWars and the Bizurk Software team is currently affiliated.

One can follow-up on the game’s progress thus far and learn of player reception around its game-play prototype via its Space. To get in touch with the team for any queries, schedule an interview or the like, please E-mail the game’s Higher Eclectic representative Sean Braganza at sean.b@highereg.com


About TinyWars

Developed by Bizurk Software, TinyWars is an upcoming game of the Tower Defence genre for PC, Android & iOS devices.

A journey of growth — both of characters involved and players themselves — its narrative encompasses the kingdom of Tiny and its inhabitants, as they journey through a world of constant conflict and learn of things far greater than themselves. Following the tale of one such inhabitant, a young girl named Mary, said narrative will illustrate her pursuit of justice from those that belittle her as she journeys to save her Kingdom for good.

Players will be tasked with strategic thinking, dynamic unit management and a plethora of boss fights across varying degrees of challenge. All the aspects of this Tower Defence element, although not ground breaking, will ingeniously parallel the aspects of the story and the concept of growing as an individual. A prototype of these mechanics is now available for download. 

Although not representational of the main game, the purpose of the prototype lies in providing fans, followers and tower defense enthusiasts with a snippet of the TinyWars game-play experience, while also assisting the development process with user-related feedback.

The months that ensued after the game’s bare-bones prototype from 2015 were graphic & artwork intensive, with the team designing original assets, primary characters, animations and even recording a live orchestra for the main game in order to provide it with its own flair.

A large portion of 2016 meanwhile had been devoted to the development of TinyWars’ game-play prototype. Prior to its release, a closed beta test of the same transpired between the months of October-November, the same year, with all gathered user feedback being used towards the development of the main game.

Despite the prototype being devoid of any narrative elements and fleshed out visuals, the team is currently working towards releasing a more representational vertical slice of TinyWars’ primary experience by the end of 2017. Comprising of a portion of TinyWars’ soundtrack and early concept art meanwhile, a pre-gameplay demo is now also available for download.

Twitter | Website |  Soundcloud | Facebook | Wiki | YouTube | PR Contact – Andrew Taraba – tinywarsgame@gmail.com

About Bizurk Software

A privately owned subsidiary of Taracore Enterprises LLC, Bizurk functions primarily as a service provider for clients ranging from Hyundai Motors’ Official Website to popular video games like Yandere Simulator.

TinyWars is its first independent venture into the gaming industry. While CEO Andrew Taraba himself has extensive experience in the world of website & app development, the team itself comprises of both experienced artists, musicians and programmers along with novices alike.

Website

About Higher Eclectic Ground

Founded in August, 2015 and operated ever since by Sean Braganza, Higher Eclectic Ground is a curated network of independent developers and artists involved in the creation of Video Games and Video Game related media.

Its services towards affiliated games and their developers primarily involves the provision of highly personalised Public Relations(PR), Quality Assurance(QA) and general Press-centric services with the goal of functioning and operating as the PR department of their development teams.

In addition, it also plays agent to various other freelance creators and artists of gaming media – helping them build a web-presence around their respective crafts and working to garner them freelance employment opportunities within the gaming industry.

Website | Google+ | Twitter | Facebook | Instagram | LinkedIn | Press Room

Exploring TinyWars’ Live World Concept, Improved User Interface & Game World Graphics

Press Releases, TinyWars

Bizurk Software concludes another month of TinyWars’ development by further expounding its Expanded Gameplay Model.

The current build of TinyWars now features a functional Overworld page; functioning as an in-game dashboard, the Overworld provides a visual representation of player progress.

Current build of The Overworld.

It was announced in April that said Gameplay Model would seek to blend various quest-based mechanics with tower defence gameplay, with players being granted the ability to complete both mandatory and optional quests to further the game’s tower-defence narrative.

Zooming-in on The Stump Village area.

‘As the player progresses through the game, more and more pieces of the map will become colored,’ explains Lead Developer, Andrew Taraba. ‘Each area will contain its own story and characters; players who take their time to visit the optional areas on the map will most likely be rewarded well for their time and unlock certain items which might make beating the main tower defence missions easier.’

Zooming-in and selecting a particular area on the Overworld map yields various elements within that area — buildings, foliage and other populace — clicking on which takes players to a ‘Live’ world.

A concept of the ‘Live’ Stump Area.

The Live world is a responsive version of the selected area, featuring various characters and elements that players can interact with, shops from which items can be purchased/sold, acquire/maintain properties within and even earn in-game currency via side quests.

‘This portion has not been fully developed yet, and it will actually be developed a little later in the development pipeline, ‘ continues Taraba. ‘After we finalise and refine the gameplay a little further, that is. But this is a feature in the game which we are very excited for!’

With regards to which, updates to the game’s various visual/GUI elements are now in effect. These include a new and improved notification system that aims to reduce cognitive load, as opposed to speech bubbles that exist within the current prototype.

Existing speech bubbles on the TinyWars prototype.
 

All notifications are set to appear in a distinct section at the top of the in-game HUD, which although providing the same information as the prototype HUD, now has a cleaner and more minimalistic feel.

The new notification system that attempts to reduce cognitive overload.

The improved HUD design further incorporates player feedback procured from the prototype, implementations of which can be seen in new pre-Battle screen and inventory designs below.

The older version of the HUD found on the TinyWars prototype.

Pre-Battle Screen that lets players pick power-up’s and items they’d like to take into battle.

Inventory Screen. Switch between different inventory types using the side tabs while a smaller display describes selected items.

The team is also working on various revisions for the game’s graphical style, hoping to implement them in code by the end of the month.

A quick concept that experiments with a slightly altered in-game graphical style.

Finally designs for a new enemy character, concepts of which were previously previewed on social media, were completed by artist Litchipix during the course of May.

Rose.

‘Rose is not our friend; she’s capable of using her forbidden magic to control thorny bushes and plants.’ describes the development team.

‘This will hopefully make for an interesting battle and we do intend to throw the player immediately into the fray with the characters, story, and some big battles in the limited content we have to show off in this new Story Demo! We hope you’re excited for it.’

Due for a release later this year, the Story Demo will be a vertical slice of the full TinyWars experience. Those wishing to get their hands on a free tech-prototype of the game’s tower defence element meanwhile, can download the same for Windows PC and Android via the Downloads section of the game’s website.

 


To ensure you’re up to date with the latest development milestones in relation to TinyWars, be sure to subscribe to E-mail updates via the sidebar on the game’s Higher Eclectic Space or to the game’s Sub-Forum.

Feedback, queries and interactions with the development team may also take place within the latter. This Press Release was brought to you by Higher Eclectic Ground, network for independent game talent to which TinyWars and the Bizurk Software team is currently affiliated.

One can follow up on the game’s progress thus far and learn of player reception around its game-play prototype via its Space. To get in touch with the team for any queries, schedule an interview or the like, please E-mail the game’s Higher Eclectic representative Sean Braganza at sean.b@highereg.com


About TinyWars

Developed by Bizurk Software, TinyWars is an upcoming game of the Tower Defence genre for PC, Android & iOS devices.

A journey of growth — both of characters involved and players themselves — its narrative encompasses the kingdom of Tiny and its inhabitants, as they journey through a world of constant conflict and learn of things far greater than themselves. Following the tale of one such inhabitant, a young girl named Mary, said narrative will illustrate her pursuit of justice from those that belittle her as she journeys to save her Kingdom for good.

Players will be tasked with strategic thinking, dynamic unit management and a plethora of boss fights across varying degrees of challenge. All the aspects of this Tower Defence element, although not ground breaking, will ingeniously parallel the aspects of the story and the concept of growing as an individual. A prototype of these mechanics is now available for download. 

Although not representational of the main game, the purpose of the prototype lies in providing fans, followers and tower defense enthusiasts with a snippet of the TinyWars game-play experience, while also assisting the development process with user-related feedback.

The months that ensued after the game’s bare-bones prototype from 2015 were graphic & artwork intensive, with the team designing original assets, primary characters, animations and even recording a live orchestra for the main game in order to provide it with its own flair.

A large portion of 2016 meanwhile had been devoted to the development of TinyWars’ game-play prototype. Prior to its release, a closed beta test of the same transpired between the months of October-November, the same year, with all gathered user feedback being used towards the development of the main game.

Despite the prototype being devoid of any narrative elements and fleshed out visuals, the team is currently working towards releasing a more representational vertical slice of TinyWars’ primary experience by the end of 2017. Comprising of a portion of TinyWars’ soundtrack and early concept art meanwhile, a pre-gameplay demo is now also available for download.

Twitter | Website |  Soundcloud | Facebook | Wiki | YouTube | PR Contact – Andrew Taraba – tinywarsgame@gmail.com

About Bizurk Software

A privately owned subsidiary of Taracore Enterprises LLC, Bizurk functions primarily as a service provider for clients ranging from Hyundai Motors’ Official Website to popular video games like Yandere Simulator.

TinyWars is its first independent venture into the gaming industry. While CEO Andrew Taraba himself has extensive experience in the world of website & app development, the team itself comprises of both experienced artists, musicians and programmers along with novices alike.

Website

About Higher Eclectic Ground

Founded in August, 2015 and operated ever since by Sean Braganza, Higher Eclectic Ground is a curated network of independent developers and artists involved in the creation of Video Games and Video Game related media.

Its services towards affiliated games and their developers primarily involves the provision of highly personalised Public Relations(PR), Quality Assurance(QA) and general Press-centric services with the goal of functioning and operating as the PR department of their development teams.

In addition, it also plays agent to various other freelance creators and artists of gaming media – helping them build a web-presence around their respective crafts and working to garner them freelance employment opportunities within the gaming industry.

Website | Google+ | Twitter | Facebook | Instagram | LinkedIn | Press Room

Story Quests To Tie-in With TinyWars’ Expanded Gameplay Model

Press Releases, TinyWars

Progression through the Story mode of TinyWars’ complete experience will be driven by a quests-based mechanic, developer Bizurk Software has announced.

The unravelling of the game’s narrative will be spread out over multiple worlds, each of which are to provide several hours’ worth of game-play content. ‘As you can see by our Worldmap mock-up below, there are a number of worlds planned for the game.’ illustrates Lead Developer Andrew Taraba.


An updated mock-up of The Worldmap in development.

An older iteration of the worldmap, previewed last month.

‘A lot of the map won’t be visible until the player actually unlocks those levels, so it will continue to be a mysterious experience.’  Not all quests will be mandatory, although players will be rewarded for exploring optional quests in the form of various rewards. Part of these rewards will be in the form of virtual currency, concepts (below) of which are currently being explored.

The two virtual currency units we have planned, Gold Magical Mushroom Spores, and The Blood of the Witch (Or the Blood of Mother), will be used in different ways that can shape the way your units function and behave!’ continues Taraba.

Contrary to traditional tower defense mechanics where unit upgrades often do not persist from level to level, TinyWars’ virtual currency will allow for the purchase of more permanent in-game items.

Virtual Currency Concepts


‘We’ve added a system that will allow the player to progressively increase and maintain persistent upgrades through subsequent levels. This is because we have greatly expanded upon the traditional model of a “tower defense” game that we have been used to playing in the past.’

While various quest-lines are currently being scripted, game-play videos illustrating the working of a planned RPG-tower defense blend of a game-play model will be shown off at a later stage. Players will further be given a taste of this hybrid game-play model along with that of several quest lines in the upcoming Story Demo.

Due for a release sometime this year, the story-demo will be a vertical slice of the full TinyWars experience that is currently having its various visual and narrative assets developed. Said narrative will begin by exploring the life of TinyWars’ main characters, their relationships and transformations over time. As players progress, the tone is set to get progressively darker until a few turning points are hit. A functional preview of its main menu can now be seen below.



Those wishing to get their hands on a free tech-prototype of TinyWars’ tower defence element meanwhile, can download the same for Windows PC and Android via the Downloads section of the game’s website.

 


More visual and game-play snippets from Tinywars’ development are to follow. To ensure you’re up to date, be sure to subscribe to E-mail updates via the sidebar on the game’s Higher Eclectic Space or to the game’s Sub-Forum.

Feedback, queries and interactions with the development team may also take place within the latter. This Press Release was brought to you by Higher Eclectic Ground, network for independent game talent to which TinyWars and the Bizurk Software team is currently affiliated.

One can follow up on the game’s progress thus far and learn of player reception around its game-play prototype via its Space. To get in touch with the team for any queries, schedule an interview or the like, please E-mail the game’s Higher Eclectic representative Sean Braganza at sean.b@highereg.com


About TinyWars

Developed by Bizurk Software, TinyWars is an upcoming game of the Tower Defence genre for PC, Android & iOS devices.

A journey of growth — both of characters involved and players themselves — its narrative encompasses the kingdom of Tiny and its inhabitants, as they journey through a world of constant conflict and learn of things far greater than themselves. Following the tale of one such inhabitant, a young girl named Mary, said narrative will illustrate her pursuit of justice from those that belittle her as she journeys to save her Kingdom for good.

Players will be tasked with strategic thinking, dynamic unit management and a plethora of boss fights across varying degrees of challenge. All the aspects of this Tower Defence element, although not ground breaking, will ingeniously parallel the aspects of the story and the concept of growing as an individual. A prototype of these mechanics is now available for download. 

Although not representational of the main game, the purpose of the prototype lies in providing fans, followers and tower defense enthusiasts with a snippet of the TinyWars game-play experience, while also assisting the development process with user-related feedback.

The months that ensued after the game’s bare-bones prototype from 2015 were graphic & artwork intensive, with the team designing original assets, primary characters, animations and even recording a live orchestra for the main game in order to provide it with its own flair.

A large portion of 2016 meanwhile had been devoted to the development of TinyWars’ game-play prototype. Prior to its release, a closed beta test of the same transpired between the months of October-November, the same year, with all gathered user feedback being used towards the development of the main game.

Despite the prototype being devoid of any narrative elements and fleshed out visuals, the team is currently working towards releasing a more representational vertical slice of TinyWars’ primary experience by 2017. Comprising of a portion of TinyWars’ soundtrack and early concept art meanwhile, a pre-gameplay demo is now also available for download.

Twitter | Website |  Soundcloud | Facebook | Wiki | YouTube | PR Contact – Andrew Taraba – tinywarsgame@gmail.com

About Bizurk Software

A privately owned subsidiary of Taracore Enterprises LLC, Bizurk functions primarily as a service provider for clients ranging from Hyundai Motors’ Official Website to popular video games like Yandere Simulator.

TinyWars is its first independent venture into the gaming industry. While CEO Andrew Taraba himself has extensive experience in the world of website & app development, the team itself comprises of both experienced artists, musicians and programmers along with novices alike.

Website

About Higher Eclectic Ground

Founded in August, 2015 and operated ever since by Sean Braganza, Higher Eclectic Ground is a curated network of independent developers and artists involved in the creation of Video Games and Video Game related media.

Its services towards affiliated games and their developers primarily involves the provision of highly personalised Public Relations(PR), Quality Assurance(QA) and general Press-centric services with the goal of functioning and operating as the PR department of their development teams.

In addition, it also plays agent to various other freelance creators and artists of gaming media – helping them build a web-presence around their respective crafts and working to garner them freelance employment opportunities within the gaming industry.

Website | Google+ | Twitter | Facebook | Instagram | LinkedIn | Press Room

TinyWars Gameplay Prototype Re-Launched, Features Updated Animations, Graphics & Difficulty

Press Releases, TinyWars

The TinyWars game-play prototype has received its final update, bringing about updated visuals, difficulty and a special re-launch trailer to mark the same. Enhanced character attack, upgrade and particle effects serve to graphically improve the prototype experience, while overall game-play difficulty has been reduced significantly in favour of user accessibility.

 

‘Many of our early players noted that the prototype was extremely difficult, although this did lead to some very interesting play-through videos on Youtube.’ states Lead Developer Andrew Taraba. ‘We didn’t feel like we were doing any good to potential new fans by making the game practically impossible to beat.’

Released for Windows PC and Android devices in the month of December, last year, the TinyWars Prototype is a crude, functional demonstration of the game’s tower defence engine. Serving to keep fans engaged in its development, it has also been providing the developers with valuable feedback pertinent to development of the full TinyWars experience.

Players might note that character animations within the prototype are still incomplete, given as the developers have opted to move focus to the main game’s production instead. ‘Having our character animations hand-drawn, frame by frame, is a very time consuming project,’ continues Taraba. ‘But it does allow us to create animations and characters that we feel are more alive and fluid.’

‘Rest assured, we will be including complete character animations in the upcoming story-demo of the main game.’

Due for a release sometime this year, the story-demo will be a vertical slice of the full TinyWars experience, featuring finished animations, enhanced controls, story/narrative cut-scenes and the implementation of its first four narrative chapters. With production of the same having officially begun mid-December, the team has since been involved in developing its visual theme, menus and other related assets. Seen below is a sneak-preview of the story-demo/main game’s updated main-menu and worldmap.

Main Menu

Worldmap

Nearly all of the refined, updated game-play mechanics from the prototype will translate over to the story-demo and main game. ‘Players can get a taste of what the full TinyWars experience will seem like in our prototype Re-Launch trailer’ affirms Taraba. ‘It features some of the best music and visuals that we have gathered over years of working on this project.’

The updated TinyWars prototype may now be downloaded for Windows PC and Android devices via the Downloads section of the game’s website.


The following months will feature various visual and game-play snippets from the main game’s development. To ensure you’re up to date, be sure to subscribe to E-mail updates via the sidebar on the game’s Higher Eclectic Space or to the game’s Sub-Forum.

Feedback, queries and interactions with the development team may also take place within the same. This Press Release was brought to you by Higher Eclectic Ground, network for independent game talent to which TinyWars and the Bizurk Software team is currently affiliated.

One can also follow up on the game’s progress thus far, learn of what’s been said about its game-play prototype and opt-in for E-mail updates via its Space. To get in touch with the team for any queries, schedule an interview or the like, please E-mail the game’s Higher Eclectic representative Sean Braganza at sean.b@highereg.com


About TinyWars

Developed by Bizurk Software, TinyWars is an upcoming game of the Tower Defence genre for PC, Android & iOS devices.

A journey of growth — both of characters involved and players themselves — its narrative encompasses the kingdom of Tiny and its inhabitants, as they journey through a world of constant conflict and learn of things far greater than themselves. Following the tale of one such inhabitant, a young girl named Mary, said narrative will illustrate her pursuit of justice from those that belittle her as she journeys to save her Kingdom for good.

Players will be tasked with strategic thinking, dynamic unit management and a plethora of boss fights across varying degrees of challenge. All the aspects of this Tower Defence element, although not ground breaking, will ingeniously parallel the aspects of the story and the concept of growing as an individual. A prototype of these mechanics is now available for download. 

Although not representational of the main game, the purpose of the prototype lies in providing fans, followers and tower defense enthusiasts with a snippet of the TinyWars game-play experience, while also assisting the development process with user-related feedback.

The months that ensued after the game’s bare-bones prototype from 2015 were graphic & artwork intensive, with the team designing original assets, primary characters, animations and even recording a live orchestra for the main game in order to provide it with its own flair.

A large portion of 2016 meanwhile had been devoted to the development of TinyWars’ game-play prototype. Prior to its release, a closed beta test of the same transpired between the months of October-November, the same year, with all gathered user feedback being used towards the development of the main game.

Despite the prototype being devoid of any narrative elements and fleshed out visuals, the team is currently working towards releasing a more representational vertical slice of TinyWars’ primary experience by 2017. Comprising of a portion of TinyWars’ soundtrack and early concept art meanwhile, a pre-gameplay demo is now also available for download.

Twitter | Website |  Soundcloud | Facebook | Wiki | YouTube | PR Contact – Andrew Taraba – tinywarsgame@gmail.com

About Bizurk Software

A privately owned subsidiary of Taracore Enterprises LLC, Bizurk functions primarily as a service provider for clients ranging from Hyundai Motors’ Official Website to popular video games like Yandere Simulator.

TinyWars is its first independent venture into the gaming industry. While CEO Andrew Taraba himself has extensive experience in the world of website & app development, the team itself comprises of both experienced artists, musicians and programmers along with novices alike.

Website

About Higher Eclectic Ground

Founded in August, 2015 and operated ever since by Sean Braganza, Higher Eclectic Ground is a curated network of independent developers and artists involved in the creation of Video Games and Video Game related media.

Its services towards affiliated games and their developers primarily involves the provision of highly personalised Public Relations(PR), Quality Assurance(QA) and general Press-centric services with the goal of functioning and operating as the PR department of their development teams.

In addition, it also plays agent to various other freelance creators and artists of gaming media – helping them build a web-presence around their respective crafts and working to garner them freelance employment opportunities within the gaming industry.

Website | Google+ | Twitter | Facebook | Instagram | LinkedIn | Press Room

Play MemoryWars, a TinyWars Card Game Of Memory For Free On Google Play

Press Releases, TinyWars

MemoryWars, a TinyWars-themed mini-game of Memory Cards is now available as a free-to-play Android app on the Google Play Store.

Developed and refined by Bizurk Software over the course of January, this year, MemoryWars is a TinyWars-infused twist on the classic card game of Memory. With upto 12 levels to beat, players may compete with A.I or at least one other player to earn in-game currency and build a library of Collectable Cards featuring TinyWars’ various cute, rare and deceptive characters.

A Lucky Card based reward system, Health Points, special cards, boss fights and ‘insane levels’ are also prevalent. ‘The purpose of creating MemoryWars was so that we could exercise our programming skills over New Year’s.’ explain developers Bizurk Software. ‘We wanted to get our feet wet with a few other projects, and building out an experimental mini-game was the most appropriate option.’

Bordering at 10-50 downloads with a rating of 4.5/5 on the Play Store, MemoryWars has admittedly provided the team with an opportunity to experiment with Virtual Currency, in-game Collectables and the use of special effects/animations plus sound to enhance fun. Several of these ideas, especially those of cute animations, are now being carried over to the main TinyWars game.

Following the successful launch of its free-to-play PC/Android game-play prototype in November, last year, TinyWars is currently having its complete narrative/gameplay experience developed. Cutscenes, user interfaces and various assets are being created for the same in preparation for a planned release of its vertical slice later this year.

Additionally, the Prototype is also due for its final update later this month — bringing previously non-functional features such as touch zooming on its Android version and improved animations/visual effects to the fray. A sample of these improved effects can be seen attached herewith.

This slideshow requires JavaScript.

Got feedback and/or queries? Interact with the TinyWars development team, share your MemoryWars experience and have your say in the game’s development at its Sub-ForumThis Press Release was brought to you by Higher Eclectic Ground, network for independent game talent to which TinyWars and the Bizurk Software team is currently affiliated.

One can follow up on the game’s progress thus far, learn of what’s been said about its game-play prototype and opt-in for E-mail updates via its Higher Eclectic Space. To get in touch with the team for any queries, schedule an interview or the like, please E-mail the game’s Higher Eclectic representative Sean Braganza at sean.b@highereg.com

About TinyWars

Developed by Bizurk Software, TinyWars is an upcoming game of the Tower Defence genre for PC, Android & iOS devices.

A journey of growth — both of characters involved and players themselves — its narrative encompasses the kingdom of Tiny and its inhabitants, as they journey through a world of constant conflict and learn of things far greater than themselves. Following the tale of one such inhabitant, a young girl named Mary, said narrative will illustrate her pursuit of justice from those that belittle her as she journeys to save her Kingdom for good.

Players will be tasked with strategic thinking, dynamic unit management and a plethora of boss fights across varying degrees of challenge. All the aspects of this Tower Defence element, although not ground breaking, will ingeniously parallel the aspects of the story and the concept of growing as an individual. A prototype of these mechanics is now available for download. 

Although not representational of the main game, the purpose of the prototype lies in providing fans, followers and tower defense enthusiasts with a snippet of the TinyWars game-play experience, while also assisting the development process with user-related feedback.

The months that ensued after the game’s bare-bones prototype from 2015 were graphic & artwork intensive, with the team designing original assets, primary characters, animations and even recording a live orchestra for the main game in order to provide it with its own flair.

A large portion of 2016 meanwhile had been devoted to the development of TinyWars’ game-play prototype. Prior to its release, a closed beta test of the same transpired between the months of October-November, the same year, with all gathered user feedback being used towards the development of the main game.

Despite the prototype being devoid of any narrative elements and fleshed out visuals, the team is currently working towards releasing a more representational vertical slice of TinyWars’ primary experience by 2017. Comprising of a portion of TinyWars’ soundtrack and early concept art meanwhile, a pre-gameplay demo is now also available for download.

Twitter | Website |  Soundcloud | Facebook | Wiki | YouTube | PR Contact – Andrew Taraba – tinywarsgame@gmail.com

About Bizurk Software

A privately owned subsidiary of Taracore Enterprises LLC, Bizurk functions primarily as a service provider for clients ranging from Hyundai Motors’ Official Website to popular video games like Yandere Simulator.

TinyWars is its first independent venture into the gaming industry. While CEO Andrew Taraba himself has extensive experience in the world of website & app development, the team itself comprises of both experienced artists, musicians and programmers along with novices alike.

Website

About Higher Eclectic Ground

Founded in August, 2015 and operated ever since by Sean Braganza, Higher Eclectic Ground is a curated network of independent developers and artists involved in the creation of Video Games and Video Game related media.

Its services towards affiliated games and their developers primarily involves the provision of highly personalised Public Relations(PR), Quality Assurance(QA) and general Press-centric services with the goal of functioning and operating as the PR department of their development teams.

In addition, it also plays agent to various other freelance creators and artists of gaming media – helping them build a web-presence around their respective crafts and working to garner them freelance employment opportunities within the gaming industry.

Website | Google+ | Twitter | Facebook | Instagram | LinkedIn | Press Room

TinyWars Previews Visual Theme, Narrator & OST as Production of Official Demo Begins

Press Releases, TinyWars

Following a successful release of the upcoming tower defense game’s prototype earlier this month, developer Bizurk Software has officially announced & commenced development of the complete TinyWars experience en route to a predicted 2018 release.

Along with it comes news of TinyWars’ first official Demo; a vertical slice of the main game that will contain finished animations, enhanced controls, story/narrative cut-scenes and the implementation of its first four narrative chapters. The Demo has been given an estimated release period of Q3 2017, and will serve as an accurate representation of the full TinyWars experience, Lead Developer Andrew Taraba declares.

This will of course be in contrast to the game’s now available Prototype, an implementation of TinyWars’ tower defense engine that was released after a month-long closed-beta period with intent of having its various gameplay mechanics tested. The remnants of 2016 then are to involve incorporating all gathered user-feedback therefrom in the optimization of the game-play engine.

‘We aren’t looking to add anything new to the engine at this time in terms of technical features, just improving what we have already assembled as our “template” for the final game.’ states Taraba. The production of in-game assets meanwhile has been ongoing behind-the-scenes, with the team further providing a look at various aspects of the full game.

The first of these is a preview of TinyWars’ menu system; developed by the game’s primary background artist Chibionpu, the menu abides by a formative theme of TinyWars’ narrative.‘Imagine that somebody has been collecting hints and evidence for the existence of “tiny people”, compiling all this evidence into a scrapbook: This is the theme of TinyWars in terms of its visual design as well as how we plan to deliver the story.’ states Taraba.

Indeed, the TinyWars narrative will be delivered via both in-game cutscenes and journal entries; the latter shedding light on the Kingdom’s history and ongoing struggle from the perspective of an investigator collecting evidence pertinent to the existence of the Tiny civilization. Although the name and details pertinent to this investigator/narrator are being kept under wraps for now, the team debuts a look at her newly conceived design (attached).

This is immediately followed by a preview of TinyWars’ official soundtrack with the Edwin Toh composed theme song.

‘TinyWars is not all about cute anime girls fighting cute monsters.’ adds Taraba.‘ And so this musical theme speaks wholly of the loss, hardship and beauty the kingdom of Tiny will experience in its journey through the game’s narrative.’

As the developers proceed to translating the flavours established by the soundtrack and its menu system into a complete implementation, various snapshots of TinyWars’ ongoing visual interface design can be expected in the forthcoming months. This is to be followed by development of various story/cutscene pertinent elements, relevant game-play sequences and even a tutorial level.

Through all of this, both the Windows PC and Android versions of the Prototype will continue to be improved and updated. One may download the same at any time via the Downloads section of the game’s official development blog. Feedback is encouraged and may be conveyed to the developers directly via the game’s Facebook page.

Attached herewith is an all-new poster showing off the game’s Melee character, WIP menu implementation, concept art of the in-game journal, investigator/narrator and TinyWars’ soundtrack cover artwork.

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This Press Release was brought to you by Higher Eclectic Ground, network for independent game talent to which TinyWars and the Bizurk Software team is currently affiliated.

One can follow up on the game’s progress thus far, learn of what’s been said about its game-play prototype and opt-in for E-mail updates via its Higher Eclectic Space. To get in touch with the team for any queries, schedule an interview or the like, please E-mail the game’s Higher Eclectic representative Sean Braganza at sean.b@highereg.com

About TinyWars

Developed by Bizurk Software, TinyWars is an upcoming game of the Tower Defence genre for PC, Android & iOS devices.

A journey of growth — both of characters involved and players themselves — its narrative encompasses the kingdom of Tiny and its inhabitants, as they journey through a world of constant conflict and learn of things far greater than themselves.

Following the tale of one such inhabitant, a young girl named Mary, said narrative will illustrate her pursuit of justice from those that belittle her as she journeys to save her Kingdom for good.

Players will be tasked with strategic thinking, dynamic unit management and a plethora of boss fights across varying degrees of challenge. All the aspects of this Tower Defence element, although not ground breaking, will ingeniously parallel the aspects of the story and the concept of growing as an individual. A prototype of these mechanics is now available for download. 

Although not representational of the main game, the purpose of the prototype lies in providing fans, followers and tower defense enthusiasts with a snippet of the TinyWars game-play experience, while also assisting the development process with user-related feedback.

The months that ensued after the game’s bare-bones prototype were graphic & artwork intensive, with the team designing original assets, primary characters, animations and even recording a live orchestra for the main game in order to provide it with its own flair.

A large portion of 2016 meanwhile has been devoted to the development of TinyWars’ game-play prototype. Prior to its release, a closed beta test of the same transpired between the months of October-November, the same year, with all gathered user feedback being used towards the development of the main game.

Despite the prototype being devoid of any narrative elements and fleshed out visuals, the team is currently working towards releasing a more representational vertical slice of TinyWars’ primary experience by 2017. Comprising of a portion of TinyWars’ soundtrack and early concept art meanwhile, a pre-gameplay demo is now also available for download.

Twitter | Website |  Soundcloud | Facebook | Wiki | YouTube | PR Contact – Andrew Taraba – tinywarsgame@gmail.com

About Bizurk Software

A privately owned subsidiary of Taracore Enterprises LLC, Bizurk functions primarily as a service provider for clients ranging from Hyundai Motors’ Official Website to popular video games like Yandere Simulator.

TinyWars is its first independent venture into the gaming industry. While CEO Andrew Taraba himself has extensive experience in the world of website & app development, the team itself comprises of both experienced artists, musicians and programmers along with novices alike.

Website

About Higher Eclectic Ground

Founded in August, 2015 by Sean Braganza, Higher Eclectic Ground is a curated network of independent developers and artists involved in the creation of Video Games and Video Game related media.

Higher Eclectic Ground functions by providing developers of independent games with progressive press, web and social media based exposure, QA support and feedback, networking opportunities, organic audience building, PR and related services.

In addition, it also plays agent for various other freelance creators and artists of gaming media – assisting them with building their portfolios, web and social media presence while also working to bring them collaborative opportunities from within the industry.

Website | Google+ | Twitter | Facebook | Instagram | LinkedIn | Team E-mail: team@highereg.com

TinyWars Gameplay Prototype Now Available For Windows PC & Android

Press Releases, TinyWars

Visitors to the Downloads section of the official TinyWars development blog may now avail of both Windows PC and Android versions of its gameplay prototype. An anime-themed sample of the main game’s tower defense engine, the prototype tasks players with protecting protagonist Mary against an onslaught of enemy attack across 15 waves.

They must do so in typical tower defense fashion, strategically placing Melee/Fire units to take down the foe, all while upgrading and/or purchasing new units using procured currency to survive all 15 waves.While specific waves can also be retried upon failure, the prototype also comprises of a Tiny War — a periodic occurrence wherein ‘Dark Magic’ takes over, the level switches to a darker variation of itself and players are prohibited from using the ‘Retry Wave’ feature for a pre-determined number of waves.

‘Don’t let the cute anime girls or fun music distract you, this game is anything but easy!’ writes Lead Developer Andrew Taraba, amplifying a point that has been brought up by numerous participants of the prototype’s preceding closed beta that ran between October-November. ‘Many of our beta testers have voiced concerns that the prototype is too difficult, while those who have had experience with tower defense in the past will find themselves at home with this game.’

‘We have created a tutorial that will help those who have experienced difficulty with our project get past the first 4 waves with perfect HP.’ Additionally, players might also find crucial game-play tips listed on TinyWars’ newly created IndieDB page. It is also important to keep in mind that the prototype is not a complete representation of the main game; all narrative aspects are absent, while technical glitches, bugs and inconsistencies should be expected.

Feedback is encouraged regardless, may be conveyed to the developers directly via the game’s Facebook page and is already being used towards development of TinyWars’ full narrative and game-play experiences. ‘The prototype may not sound like such an exciting thing at first’, continues Taraba. ‘But once you get into the waves and begin to be invested in the integrity of your castle, you will certainly grow excited as you experiment with the waves and try different unit layouts.’

 Expect a closer look at the progress being made by the main game meanwhile over the forthcoming weeks.

This Press Release was brought to you by Higher Eclectic Ground, network for independent game talent to which TinyWars and the Bizurk Software team is currently affiliated.  One can follow up on the game’s progress thus far, learn of what’s been said about its game-play prototype and opt-in for E-mail updates via its Higher Eclectic Space.

To get in touch with the team for any queries, schedule an interview or the like, please E-mail the game’s Higher Eclectic representative Sean Braganza at sean.b@highereg.com

About TinyWars

Developed by Bizurk Software, TinyWars is an upcoming game of the Tower Defence genre for PC, Android & iOS devices.

A journey of growth — both of characters involved and players themselves — its narrative encompasses a Tiny kingdom and its Tiny inhabitants, as they journey through the world and learn about things far greater than themselves while being under constant attack.

Following the tale of one such inhabitant, a young girl named Mary, said narrative will illustrate her pursuit of justice from those that belittle her as she journeys to save her Kingdom for good.

A large portion of 2016 has been devoted to the development of TinyWars’ first game-play demo. This demo, which stands scheduled for a late Q4-2016 release, will serve to help develop the TinyWars game engine while also presenting a playable prototype for public consumption that may not necessarily be representative of the main game.

A closed beta test of the same will transpire a month in advance, before all gathered user feedback is used towards developing a second demo that will be representational of the main game in 2017. Comprising of a portion of TinyWars’ soundtrack and early concept art meanwhile, a pre-gameplay demo is also available for download.

Twitter | Website |  Soundcloud | Facebook | Wiki | YouTube | PR Contact – Andrew Taraba – tinywarsgame@gmail.com

About Bizurk Software

A privately owned subsidiary of Taracore Enterprises LLC, Bizurk functions primarily as a service provider for clients ranging from Hyundai Motors’ Official Website to popular video games like Yandere Simulator.

TinyWars is its first independent venture into the gaming industry. While CEO Andrew Taraba himself has extensive experience in the world of website & app development, the team itself comprises of both experienced artists, musicians and programmers along with novices alike.

Website

About Higher Eclectic Ground

Founded in August, 2015 by Sean Braganza, Higher Eclectic Ground is a curated network of independent developers and artists involved in the creation of Video Games and Video Game related media.

Higher Eclectic Ground functions by providing developers of independent games with progressive press, web and social media based exposure, QA support and feedback, networking opportunities, organic audience building, PR and related services.

In addition, it also plays agent for various other freelance creators and artists of gaming media – assisting them with building their portfolios, web and social media presence while also working to bring them collaborative opportunities from within the industry.

Website | Google+ | Twitter | Facebook | Instagram | LinkedIn | Team E-mail: team@highereg.com

TinyWars Prototype Due For November 20th Launch, Android Version Now Functional

Press Releases, TinyWars

Having commenced on the 20th of October, the ongoing Closed Beta of TinyWars’ first playable prototype is all set to wrap up during the course of this week. In announcement of the same, Lead Developer Andrew Taraba further states that the prototype will not only be made publicly available for Microsoft Windows from the 20th of this month, but will also be accompanied by the launch of an Android version on the Google Play Store. 

‘The prototype has been received well overall! 84% of the people who did try the prototype said they enjoyed it,’ he writes. ‘While the others who said they did NOT like it, stated that their reasons were due to the difficulty of the game and not because of any technical malfunctions per se.’

With more than a year of development on record, the TinyWars Prototype is in no way a complete representation of the main game but rather — a crude, functional demonstration of the game’s tower defense engine. Serving to keep fans engaged in its development while also providing the developers with valuable feedback pertinent to general game-play experience, all opinion gathered during the course of both the closed and public beta of the Prototype is meant to go towards furnishing of the actual saga early next year.

With the closed beta test inviting participants to record and send in game-play videos to the development team, Taraba articulates that the entire experience has been enlightening to say the least. Said game-play videos have served to illustrate basic player mannerisms in context of the prototype’s design, suggesting numerous changes to the existing GUI. Numerous glitches, some major, were also addressed during the test.

Further speaking of current game-play difficulty, he confirms that the degree of player-directed challenge will indeed carry over to the main game. ‘Of course there will be progression. In this prototype there is no progression, no tutorial, nothing. But in the final game we will be making sure to guide the player through before ramping up the difficulty!’

The team now hopes to gain greater insight by releasing both Android and PC builds of the prototype to the public. ‘If there is one thing we really learned through this experience it is that our suspicions were not off from the truth at all.’ they declare. ‘A large number of people are unaccustomed to tower defense, or have never played or heard of that genre before. We hope that TinyWars will be able to revive the genre and bring life to games that have a higher difficulty standard.’

Attached is a trailer announcing its forthcoming public release.


This Press Release was brought to you by Higher Eclectic Ground, network for independent game talent to which TinyWars and the Bizurk Software team is currently affiliated.

One can follow up on the game’s progress thus far and opt-in for E-mail updates via its Higher Eclectic Space.

To get in touch with the team for any queries, schedule an interview or the like, please E-mail the game’s Higher Eclectic representative Sean Braganza at sean.b@highereg.com


About TinyWars

Developed by Bizurk Software, TinyWars is an upcoming game of the Tower Defence genre for PC, Android & iOS devices.

A journey of growth — both of characters involved and players themselves — its narrative encompasses a Tiny kingdom and its Tiny inhabitants, as they journey through the world and learn about things far greater than themselves while being under constant attack.

Following the tale of one such inhabitant, a young girl named Mary, said narrative will illustrate her pursuit of justice from those that belittle her as she journeys to save her Kingdom for good.

A large portion of 2016 has been devoted to the development of TinyWars’ first game-play demo. This demo, which stands scheduled for a late Q4-2016 release, will serve to help develop the TinyWars game engine while also presenting a playable prototype for public consumption that may not necessarily be representative of the main game.

A closed beta test of the same will transpire a month in advance, before all gathered user feedback is used towards developing a second demo that will be representational of the main game in 2017. Comprising of a portion of TinyWars’ soundtrack and early concept art meanwhile, a pre-gameplay demo is also available for download.

Twitter | Website |  Soundcloud | Facebook | Wiki | YouTube | PR Contact – Andrew Taraba – tinywarsgame@gmail.com

About Bizurk Software

A privately owned subsidiary of Taracore Enterprises LLC, Bizurk functions primarily as a service provider for clients ranging from Hyundai Motors’ Official Website to popular video games like Yandere Simulator.

TinyWars is its first independent venture into the gaming industry. While CEO Andrew Taraba himself has extensive experience in the world of website & app development, the team itself comprises of both experienced artists, musicians and programmers along with novices alike.

Website

About Higher Eclectic Ground

Founded in August, 2015 by Sean Braganza, Higher Eclectic Ground is a curated network of independent developers and artists involved in the creation of Video Games and Video Game related media.

Higher Eclectic Ground functions by providing developers of independent games with progressive press, web and social media based exposure, QA support and feedback, networking opportunities, organic audience building, PR and related services.

In addition, it also plays agent for various other freelance creators and artists of gaming media – assisting them with building their portfolios, web and social media presence while also working to bring them collaborative opportunities from within the industry.

Website | Google+ | Twitter | Facebook | Instagram | LinkedIn | Team E-mail: team@highereg.com

Towers, Personal Strife & TinyWars

Features

Friday, the 5th of February not only brought along with it the Community’s first member independent game of the Tower Defense genre but also one of its most enigmatic yet; promising a journey of personal strife & character growth intertwined with Tower Defence at its core, the vision and passion of Bizurk Software’s TinyWars was described in but words on our Facebook page, while offering only a sample of what the game’s mobile marketplace banner would look like as a visual supplement.

With its prototype put together in mid-2015, TinyWars is described by its creator & CEO of Bizurk, Andrew Taraba as a tale that is both easy to fathom and complex in lore, about people that are tiny, and their wars, which are also relatively tiny. Set within the imaginary kingdom of Tiny that happens to be under relentless attack from as yet unnamed forces, the game narrates the tale of Mary, a Tiny resident who faces a subsequent metamorphosis into a matured being on her quest to liberate herself & those around her from bloodshed.

mary-emotions-logo

The Many Emotions Of Mary.

While the game itself promises to opt for fewer, meticulously detailed levels over multiple smaller ones, it makes no claims of innovating the Tower Defence genre in anyway. Having mulled over the game’s concept for years on end, when Taraba did put together the game’s prototype it turned out to be nothing more than basic — Red Squares vs Blue Squares, as he fondly recalls. And yet despite that, the fact that it worked was a testament of the sense his vision held, encouraging him and the others to work on it further.

‘Tower defense has been tried many times before, and I guess I could consider myself a tower defense expert’, Taraba explains. ‘I notice a lot of indie gamers tend to create a gameplay engine as their first step into the game, but we seemed to have a bit of a backwards approach. Since Tower Defense is a relatively regular genre, we don’t expect to make any ground breaking gameplay mechanics in the world of tower defense games. Many have tried and there’s a point where it either is no longer even tower defense or it’s just wacky weird one off type of game that couldn’t branch out into its own sub-genre. Our aim is pretty humble in that we just want to make a good, challenging tower defense title. I know tower defense very very well, I know what’s challenging, what’s annoying, having planned the game’s design with all of that in mind.’  

I, on the other hand, was more intrigued by the game’s claim of comprising a narrative that held parallels with life; it it is after all, not often one hears of a Tower Defense game pledging personal growth of its players. ‘We aim to bring the challenge level of TinyWars to a higher degree, requiring users to not mindlessly place towers but to carefully think, budget, and place their units wisely’, states Taraba in response.  ‘Part of growing up means one must learn to manage their finances wisely. One must learn when to speak up and when to be quiet, when the right time to act is and when it’s not the right time to set out your most powerful unit. Careful consideration must be put into all of your “moves” in life. And that it can be at times, impossible to predict what will be in the “next wave” that life throws at you. All these things must be taken into account, when one is playing the game.’

Bright-World-Render-1-Copy

Sample Level Render.

Interestingly, despite being 6 months into its development stint — that has so far witnessed original character designs, animations, assets & a lovely live orchestral soundtrack take form — the team has managed to garner a reasonably large following on social media without even delving into the finer details of the game’s tale or mechanics. This appreciation from the indie game community, seems to have stemmed out of a rather deep-rooted fascination for the protagonist, Mary’s design.

This of course, in no way means the team intend to keep the veil on for longer. As Taraba clarifies, ‘We want to build our fan base, that is what is most important to us in this early stage. To gather fans on our social media, so we can reveal content to them, get honest feedback, and continue to work towards the eventual release, knowing full well that the game has fans that are waiting for us to complete it and release it. We certainly will release more regarding specific details of the story, some test screen shots, and maybe some more artwork of the game’s characters! ‘

Taraba however does admit that despite the project’s being being funded by Bizurk Software — said funding does have a fast-achievable limit. ‘We may at some point reach out to a sponsor for funding or even crowd funding, it all depends on how much we can accomplish with our own funds. If we do get to a point where money is too tight and we can no longer make progress but we can see the end of the tunnel is near, then we may begin a crowdfunding campaign or work a deal with a potential sponsor. It’s unlikely that the project will be abandoned now that we have put so much effort, time and money into it.’

Additionally, Taraba also hints at the possibility of not only pairing up with other developers to further the game’s progress — but also utilising the talents of YouTubers both in and beyond the Community, especially with the game’s first demo now in the works. This demo, scheduled to arrive sometime in 2016 as soon as character, art & asset design reaches closure, will more than anything serve to put on display the team’s original, creative progress thus far and hopefully appeal to a few potential sponsors.

Either way, it’s already looking to be an illustriously vibrant ride ahead on the PC, Android & iOS. Be sure you keep an eye out for their progress via their Higher Eclectic Space, while also feeling free to leave them your feedback via the member forums, the Bulletin, or the comments below.