Starr Mazer: DSP Kicks Off To A Positive Early Access

Starr Mazer: DSP Kicks Off To A Positive Early Access

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In the mere 72 hours since its launch on Steam Early Access, the Imagos Softworks and Pixeljam co-developed roguelike shoot ’em up Starr Mazer: DSP has managed to garner for itself a wholly positive response from nearly over 40 recorded user reviews and counting. While parallels drawn to classic SHMUP’s of old à la Gradius, R-Type and Nemesis continue to be prevalent, a large part of this acclaim stands directed towards DSP’s Art and Musical genius.

We are absolutely ecstatic about releasing Starr Mazer: DSP,’ the team writes. ‘We’ve worked really hard to create a polished first act for SHMUP players to sink their teeth into.’

‘Seeing the positive reception on Twitter and on Steam has all of us hyped up and excited to continue working on DSP. We look forward to hearing feedback from fans so we can build the best possible roguelike shoot’em up we can!’

A prequel to Imagos’ Kickstarter funded, 2017 scheduled point n’click-shoot ’em up blend of an adventure titled Starr Mazer, DSP entered Steam’s community-guided development model at midnight, the 25th of August, with a promotional price of $8.99 out of its standard $9.99 tag that currently lasts until the 1st of September.

In very retro side-scrolling action it follows the events of THE GREAT WAR — a near eternal battle between the inhabitants of planet Thearsa CP-IX and the alien forces of the G’ell that ultimately establishes the tone and course of events that are to transpire within Starr Mazer.

En route, players are tasked with commanding a fleet of DSP Mk. I pilots that span humans, aliens and a dog over three Acts of bullet-packed, chiptune ridden levels that culminate in a showdown against the G’ell super-ship The Adamastor.

Given the game’s fascination for roguelike elements through it all though, the traditional lives/continue system of classic shooters is done away with to have players rely on soaring through the adventure in a singular play-through.

This is enabled by hoarding in-game currency called SK:Ore, that one must use to handpick a progressively advanced team of distinctly characterised pilots over multiple attempts.

While this escapade is meant to last an entirety of nine levels however, DSP’s Early Access arrives with only levels 1-3 of Act I fully furnished. Levels 4-6 of Act II do unlock there after, yet these are but rough previews of their final counterparts.

‘We have a very specific plan of what we want to do in the game that we will stick to’, addresses Kazuo Mayeda, Imagos’ community manager in relation to DSP’s Early Access development course.

‘We are taking player feedback into consideration though and will be making changes along the way with them in mind.’  PixelJam Games’ Steam announcement over the weekend further went on to affirm the same, with the developers promising to commence bug-fixing through the course of Monday, the 29th.

The best place to leave any and all game-play related feedback then is the game’s own Steam-based forums. 

Moreover console and mobile releases for Starr Mazer: DSP — originally announced during the official declaration of Imagos’ partnership with publisher Playism — are still very much in the developers’ domain of interest;

although Mayeda states that it is a subject for after the roguelike SHMUP is fully past its current Windows, Mac & Linux supported Early Access stage.

Conceived as a passing feature for a scene in creator Don Thacker’s 2013 creative feature film, Motivational Growth, and successfully Kickstarted on 21st February, 2015, Starr Mazer is an upcoming retro-modern fusion of the Point N’ Click and Shoot ‘Em Up genres that was originally due for a summer release this  year.

Featuring modern game-play brainwaves such as the unpredictability of narrative unfolding and sophisticated role playing elements, the tale of a DSP Mk. II pilot — that wakes up amid an intense bout of amnesia in the aftermath of the galactic GREAT WAR and sets out to unravel the mysteries of his universe — was postponed when the fleshing out of the team’s self-developed content creation tool Mazer Maker consumed more time than was originally estimated. 

In order to fill the void while also preparing players for the lore and SHMUP barrage that was to eventually hit them with Starr Mazer’s release, Starr Mazer: DSP was announced last Winter as a collaborative PC/Mac/Linux/Mobile venture with indie game developers PixelJam games.

Notably, those who helped back the original game on Kickstarter are being provided with a 50% discount on Starr Mazer: DSP via this rather explanatory coupon retrieval form.

‘Next up is PAX West, PAX Six and the Tokyo Game Show. All in September,’ Imagos’ calendar now reads. As always, returning fans and those entirely new to the Starr Mazer universe can catch up and tune in to progress via its Higher Eclectic Space.

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Creator, writer & sole employee, Braganza is practically a full-time resident of Higher Eclectic Ground.

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