One Angry Gamer
Professor Lupo and His Horrible Pets Infest Booth PL4309, GDC
21st March, 2018
Trapping vicious aliens on his favorite spaceship, throwing a party for visiting warlords and having his intern play fetch might be a typical day for Professor Lupo.
But even he wasn't expecting his pets to riot across this missile-hit, point n' click puzzler.
Professor Lupo and His Horrible Pets are coming soon to Steam, mobile, and have apparently taken over Booth PL4309, GDC with fridge magnets.
Where's Lamplight City? Booth PL4024, Moscone North, GDC Play
20th March, 2018
Lamplight City is now near-complete, primed for release sometime in May and at GDC Play.
If a dead partner and post cards aren't incentive enough, here's three reasons why you should stop by New Bretagne.
Dead Static Drive has Beer Coasters, Now at Day of The Devs: GDC
19th March, 2018
Tons of concepts/projects I wish I was playing at #GDC18 this week. Take Dead Static Drive for instance.
We're talking Grand Theft Cosmic-Horror, racing-striped Mustangs and a pre-apocalyptic Americana road trip with Lovecraftian spawn.
All at Double Fine Productions' Day of The Devs showcase.
Want to Play Blazing Legion: Ignition at GDC? Say Killer Auto.
16th March, 2018
Blazing Legion is bullet-hell alright.
Heavily character driven to the point that it wants to leave you introspecting against one Vana’s consequential climb back into the cockpit of a seven-story mecha.
In the heat of a revolution. Minus the homework.
The Long Reach is Out, Yes, But What's Happened to New Hampshire?
15th March 2018
The Long Reach's crass-humored psychological thriller has absolutely no fantastical elves/swords included.
And yet how I went from shopping for Jelly at the groceries to lying unconscious on the music room floor, I’ll never know.
Where's Morten? Apparently Halfway Around The World, Reveals Pathway
14th March, 2018
Suffer to let me ramble long enough and you’ll notice a recurring pattern; I have a strong affinity for 8-bit/16-bit styled pixel art graphics.
More so if they’re enhanced with unprecedented depth, lighting and shadows using Pixel/Voxel Hybrid Technology like Robotality says it has with Pathway. Never mind what all that implies, I’m not sure either, but watch.
Yes, Chaotic Void's Mad Physics Are Mad.
13th March, 2018
Indeed, for I've been hurled empty-handed from the four corners of an arena where the gravity is zero, the music broodingly synthesized and the ambience science fiction-like slick.
What's a Razerwire? Humanity's Last Recourse Apparently.
12th March, 2018
Yes, it’s a future far-far away again and yes, we have nothing better to do but colonize a remote galaxy.
The baddies on Emiliano Hogan Pastorelli's Razerwire: Nanowars however are inconspicuous, nano-sized in fact, to the point that humanity’s hope rests on a molecule-thick wire.
Poor Sleep? DARQ is Still a Reminder of The Worst
9th March, 2018
Two years after DARQ was last in the public spotlight, not only does the nightmare continue to persist in its promise but might finally see release this Summer.
The game’s mind-altering physics, assortment of sleep-deprived puzzles, user interface and lush ambience which now includes weather effects have all taken meticulous form.
#30GifsOfLightFall & Really, Is There Anything the Shadow Core Can't Do?
8th March, 2018
For frankly I've seen it block lasers, charged, summoned, propel boats and show-off. Look.
Sunhead's Next Game? Carto, a Cartographic Tale of Tiles
7th March, 2018
Here are Sunhead Games' Lee-Kuo and I trying to get you to come try their forthcoming release Carto at the Indie MEGABOOTH.
The Ozarks, Project Wingman & a Nimbatus Demo for Your Monday
6th March, 2018
Burning the midnight oil? Then it probably still is Monday night to you.
Adam Miller's Ozarks, RB_D2's Project Wingman & Stray Fawn Studio's Nimbatus are three free demo's I'm recommending to help fight the blues.
At the End of the World, Can You Rely on Your Cat? ITTA Must.
2nd March, 2018
Day #2 and I'm already asking the right questions; let's talk ITTA.
Missed The Train on That 70's Tech-Startup? No Worries, You're Now in Good Company
1st March, 2018
Indeed I can now be caught rambling on the One Angry Gamer staff as a freelance writer/blogger.
My role, for the next month at least, is that of highlighting independent game projects that pique my interest on a daily basis and so if there's any coverage you could use, please feel free to get in touch.
For my first day of work, I'm looking at Chasing Carrots Games' Good Company.
One Angry Gamer is a news and information site with a bit of a snappy edge and unbridled snark. All of the postings are based on factual, relevant information gathered in a timely fashion from within the gaming industry.
Its staff is headed by “Billy” Usher (better known as William Usher in the rest of the gaming world) who has been in the industry for many years, working at sites such as VG Core, Gaming Blend, Associated Content, Bright Hub (also known as Altered Gaming) and the Examiner.
The site covers indie games, mid-budget titles, big-budget games, development news, game engine news, Early Access entries, Greenlight games, Kickstarter projects, sales trends, e-sports news, interviews with various developers, corruption within the gaming industry, ethics in media journalism, censorship within tech, and review reports based on recently released titles.
Having designed a few indie games and provided contract material for other small projects along the way, all of that knowledge has been compiled together by William Usher to make up for one sleek, snarky, informative site called One Angry Gamer.
On Higher Eclectic Ground
- Providing daily blurbs on independent games that pique his oddball interests.
A complete listing of all articles created in this capacity, Sean’s OAG profile and more can be found in the slider located under the ‘Articles’ section at the top of this page. To have him blog of your independent projects across OAG, please feel free to reach out via the Contact Form.