Antonio d’Amore

Antonio d’Amore

2D Artwork

 

Link

Link

22nd May, 2017

In his study of The Legend of Zelda's Link, Antonio attempts to render the Nintendo icon in a slightly altered light.

'The idea was to create the mood of a man always ready for a fight; always ready to end trouble, always alone, living in a forest without friends.' he writes.



Far from what Nintendo intended.


Antonio d'Amore continues to be open to work on new and upcoming game projects, although he's only considering flat-fee paid work rather than revenue share offering tasks at the moment.

To discuss the same and/or get in touch with any job requests, please e-mail us at team[at]highereg[dot]com, or even visit his Sub-Forum.
Fantastic Traveler

Fantastic Traveler

5th May, 2017

While Antonio served Media Engineering s.r.l as a Multimedia artist, an Italian Pharmaceutical Company had approached the firm with a need to educate its employees in the use of a particular software.

With them intending to do so in a way that was both amusing and non-traditional, Antonio had crafted the Fantastic Traveler as a representation of the generic employee.



Apart from effecting the design, animations and environments of the Traveler, the artist was also responsible for crafting the storyboards of the short that would feature the character at the time.

Seen below are various stills and snippets from his work process.



Character Study




Final Character Design That Was Used as a Reference




The Adobe Flash Version of The Character




Ready To Be Animated




Other Featured Characters




Adobe Flash Vector Design of One of Many Environments




Adobe Flash Render of The Environment








A Snippet of The Storyboard




An Adobe After Effects Post-Processed Scene


Although Antonio d'Amore continues to be open to work on new and upcoming game projects, he's only considering flat-fee paid work rather than revenue share offering tasks at the moment.

To discuss the same and/or get in touch with any job requests, please e-mail us at team[at]highereg[dot]com, or even visit his Sub-Forum.

All images are the property of Media Engineering s.r.l.
Oliver, For Extravoglio

Oliver, For Extravoglio

22nd March, 2017

In 2016, Antonio was tasked with creating a character mascot for Extravoglio by Rome, Italy based digital agency B-eat.

Developed by olive oil connoisseur Piero Palanti, Extravoglio is a guidebook to all things extra virgin olive oil.

Antonio accordingly christened his mascot design Oliver, drawing inspirations from Palanti's competence, passion and love for the oil. Oliver is used both in the guidebook and across the Extravoglio website.

Seen below are various stages from Antonio's Adobe CS-based creative process.




Draft & Study





Color Study













From Draft To Final Pose


Antonio is actively looking to contribute to your own games. To discuss job requests or to let him know what you think of Oliver, please feel free to stop by his Sub-Forum.
An Educational Cartoon

An Educational Cartoon

23rd February, 2017



Various preliminary and completed stills from an educational, animated short developed by Antonio during his years as a digital artist in Rome, Italy.

Developed for Media Engineering, the primary purpose of this cartoon was to involve and sensibilize its employees to a particular aspect of their job.

Starting with a brief from the client that served to direct actors for various character voices, the artist went on to develop the entirety of the short's storyboard, characters and environments, while further facilitating editing and compositing.



'I didn't have much time to work on the project, so I'd to make it as simple as possible,' recalls Antonio. 'It was a huge task but I am really proud of the result; the customer was too, they asked for another episode!'

Got feedback? Stop by Antonio d'Amore's Sub-Forum to leave him your suggestions, queries and/or job requests.

 

Originally a Flash animator and illustrator by trade, Antonio d’Amore’s career has since involved the creation of diverse visual content for a variety of e-learning applications, casual indie games, fables and animated cartoons, as both a freelancer and multimedia designer within the digital art industry.

Genres/Specialities 

His specialities lie in both, the 2D and 3D design of illustrations, characters, assets/props, environments, storyboards and animations. With regards to the production of 3D models, aspects of texturing and rigging are also known to him.

Work Process & Software Used

While d’Amore’s work process is largely dependent on the task at the hand, his general workflow demands an exchange of ideas, suggestions and considerations with clients once guidelines pertinent to the job are received. These guidelines are usually expected in the form of documents enlisting the various aspects and nuances of the role assigned.

If a client’s requirements are simple, discussion is kept to a minimum and work begins almost immediately. In the case of jobs involving more professional figures and entire teams however, the artist prefers to check-in regularly with his progress, make more frequent enquiries with regards to his adopted direction of work, and to integrate his workflow with that of the group if possible.

Either way, d’Amore might utlise both the traditional pencil-paper and digital tablet as required. Well versed in the Adobe Creative Suite, he makes use of Photoshop for the rendering of initial drafts, digital illustration and for retouching/compositing.

Animate CC meanwhile facilitates the development of character designs, environments, props, cutout & frame-by-frame animations, multimedia designs, user interfaces and sprite sheets, while Illustrator helps produce vector art. Spine 2D is further included for the generation of sprite animations.

With regards to d’Amore’s 3D workflow, models may be developed on Autodesk Maya or Cinema 4D, the latter of which is also often utilised for Motion Design. Although all created textures were originally developed on the Adobe Suite by the artist, he’s now begun transitioning to the use of Substance Painter/Designer for the same.  An enthusiastic ZBrush user, the artist is also familiar with the basic use of the Unity3D and Unreal game engines.

Rates 

All of d’Amore’s estimated rates are flexible, negotiable and subject to project size; revenue share agreements are also considered depending on a project’s goals and likelihood of being finished in the near future.

Terms & Conditions
  • Although Antonio d’Amore can provide the rights to created artwork, he prefers that clients permit him to share the same on his own portfolio and social media profiles.
  • All use of his work, especially in gaming media, must be credited in all instances.
Notable Clients & References

Valerio Valentini, CEO & Founder of Mind The Head srl — JokerManiac, Digital Artist

Flavio Fulciniti, Art Director at Media Engineering srl Art Oblivion, Game Designer, 3D Artist, Animator

Bio

Born 15th March, 1980 in the southern Italian town of Aversa, Antonio d’Amore was quick to develop a fascination for the art of storytelling, comics, animations and video games.

Post attaining a degree in Multimedia and Graphic Design at the Consorzio Editoriale Fridericiana in 2000, followed by a study in Illustration & Animation at the Scuola Italiana di Comix in Naples thereafter, the artist moved to the city of Rome to employ his newfound qualifications up until 2016 — following a brief period of employment at Aversa based communication agency Mau.

While in Rome, d’Amore would go on to work at establishments such as that of Pragma (Multimedia Designer & Flash Animator, 2006), XCorsi, StaffMedia, Pubbliedi (Illustrator & Flash Animator, 2007-2008), Biogroup (Illustrator, Character Designer, 2D Animator, 3D modeller and Animator, 2008-2009) and Media Engineering (Senior Designer & Art Director, 2009-2016), even nurturing a freelance career in the years between 2002 and 2005.

Having served as a Beta Tester for Nomad GamesTalisman in 2014, d’Amore has been looking to employ his expertise within the gaming industry as a freelance 2D and 3D artist based within the United Kingdom since 2016. A wealth of other interests include photography, travel, social networking, technology, application testing, ping-pong, live music and tabletop gaming.

3D Artwork

 

Theoreo, Application Mascot

Theoreo, Application Mascot

29th March, 2017

Theoreo was designed to be the official mascot of a management application for Game Room Leaders. It's concept is that of a robot with four visibly coloured dots representing brand identity.



The clients initially wanted the character to be 2-dimensional, leading Theoreo to be shaped like an android in raw-concept form. Antonio wasn't too pleased with his initial drafts however; he needed something that'd be easy to pose and animate.




The artist was much more satisfied with Theoreo's redesigned legs and proportions. He decided for the head to appear too heavy for its body when animated.




Facial expressions would correspondingly appear on the display attached to its head.












Antonio loves his superhero poses.








Theoreo subsequently appears in various guides, signage, prints and packaging related to the application




All images are the property of Media Engineering, s.r.l. Note that Antonio is actively looking to contribute to your own games. To discuss job requests or to let him know what you think of Theoreo, please feel free to stop by his Sub-Forum.

Available
Reading, United Kingdom
2D illustrations, character designs, assets/props, environments, storyboards & animations; 3D modelling, texturing, rigging & animations
Negotiable Rates, Revenue Shares