Oliver, For Extravoglio
22nd March, 2017
In 2016, Antonio was tasked with creating a character mascot for Extravoglio by Rome, Italy based digital agency B-eat.
Developed by olive oil connoisseur Piero Palanti, Extravoglio is a guidebook to all things extra virgin olive oil.
Antonio accordingly christened his mascot design Oliver, drawing inspirations from Palanti's competence, passion and love for the oil. Oliver is used both in the guidebook and across the Extravoglio website.
Seen below are various stages from Antonio's Adobe CS-based creative process.
Antonio is actively looking to contribute to your own games. To discuss job requests or to let him know what you think of Oliver, please feel free to stop by his Sub-Forum.
An Educational Cartoon
23rd February, 2017
Various preliminary and completed stills from an educational, animated short developed by Antonio during his years as a digital artist in Rome, Italy.
Developed for Media Engineering, the primary purpose of this cartoon was to involve and sensibilize its employees to a particular aspect of their job.
Starting with a brief from the client that served to direct actors for various character voices, the artist went on to develop the entirety of the short's storyboard, characters and environments, while further facilitating editing and compositing.
'I didn't have much time to work on the project, so I'd to make it as simple as possible,' recalls Antonio. 'It was a huge task but I am really proud of the result; the customer was too, they asked for another episode!'
Got feedback? Stop by Antonio d'Amore's Sub-Forum to leave him your suggestions, queries and/or job requests.
Originally a Flash animator and illustrator by trade, Antonio d’Amore’s career has since involved the creation of diverse visual content for a variety of e-learning applications, casual indie games, fables and animated cartoons, as both a freelancer and multimedia designer within the digital art industry.
His specialities lie in both, the 2D and 3D design of illustrations, characters, assets/props, environments, storyboards and animations. With regards to the production of 3D models, aspects of texturing and rigging are also known to him.
Work Process & Software Used
While d’Amore’s work process is largely dependent on the task at the hand, his general workflow demands an exchange of ideas, suggestions and considerations with clients once guidelines pertinent to the job are received. These guidelines are usually expected in the form of documents enlisting the various aspects and nuances of the role assigned.
If a client’s requirements are simple, discussion is kept to a minimum and work begins almost immediately. In the case of jobs involving more professional figures and entire teams however, the artist prefers to check-in regularly with his progress, make more frequent enquiries with regards to his adopted direction of work, and to integrate his workflow with that of the group if possible.
Either way, d’Amore might utlise both the traditional pencil-paper and digital tablet as required. Well versed in the Adobe Creative Suite, he makes use of Photoshop for the rendering of initial drafts, digital illustration and for retouching/compositing.
Animate CC meanwhile facilitates the development of character designs, environments, props, cutout & frame-by-frame animations, multimedia designs, user interfaces and sprite sheets, while Illustrator helps produce vector art. Spine 2D is further included for the generation of sprite animations.
With regards to d’Amore’s 3D workflow, models may be developed on Autodesk Maya or Cinema 4D, the latter of which is also often utilised for Motion Design. Although all created textures were originally developed on the Adobe Suite by the artist, he’s now begun transitioning to the use of Substance Painter/Designer for the same. An enthusiastic ZBrush user, the artist is also familiar with the basic use of the Unity3D and Unreal game engines.
All of d’Amore’s estimated rates are flexible, negotiable and subject to project size; revenue share agreements are also considered depending on a project’s goals and likelihood of being finished in the near future.
Terms & Conditions
- Although Antonio d’Amore can provide the rights to created artwork, he prefers that clients permit him to share the same on his own portfolio and social media profiles.
- All use of his work, especially in gaming media, must be credited in all instances.
Notable Clients & References
Valerio Valentini, CEO & Founder of Mind The Head srl — JokerManiac, Digital Artist
Flavio Fulciniti, Art Director at Media Engineering srl — Art Oblivion, Game Designer, 3D Artist, Animator
Born 15th March, 1980 in the southern Italian town of Aversa, Antonio d’Amore was quick to develop a fascination for the art of storytelling, comics, animations and video games.
Post attaining a degree in Multimedia and Graphic Design at the Consorzio Editoriale Fridericiana in 2000, followed by a study in Illustration & Animation at the Scuola Italiana di Comix in Naples thereafter, the artist moved to the city of Rome to employ his newfound qualifications up until 2016 — following a brief period of employment at Aversa based communication agency Mau.
While in Rome, d’Amore would go on to work at establishments such as that of Pragma (Multimedia Designer & Flash Animator, 2006), XCorsi, StaffMedia, Pubbliedi (Illustrator & Flash Animator, 2007-2008), Biogroup (Illustrator, Character Designer, 2D Animator, 3D modeller and Animator, 2008-2009) and Media Engineering (Senior Designer & Art Director, 2009-2016), even nurturing a freelance career in the years between 2002 and 2005.
Having served as a Beta Tester for Nomad Games‘ Talisman in 2014, d’Amore has been looking to employ his expertise within the gaming industry as a freelance 2D and 3D artist based within the United Kingdom since 2016. A wealth of other interests include photography, travel, social networking, technology, application testing, ping-pong, live music and tabletop gaming.