Calling For Help | Odyssey
10th August, 2017
Calling For Help is intended to capture a strong sense of solitude players find themselves in The Young Socratics' scientific puzzle adventure, Odyssey.
At the crux of the track's melody is a lonely voice, while the harp and strings follow the style established by Alfredo for the rest of the game's soundtrack.
Out now on Steam, Odyssey blends history, scientific reasoning and argumentation with an intense narrative centred on the rescue of a 13 year old and her family from The Wretched Islands.
Alfredo has put together the entirety of the game's original score, with him having previously showcased the game's trailer theme, Synopsis of an Odyssey and The Journey Begins herein. Listen to them by scrolling right on this slider.
To have the music composer create original classical orchestrations for your own games, reach out to us via the contact form on this page at any time.
Someplace New | Porches And Private Eyes
4th July, 2017
Playing during the climax of Porches & Private Eyes, Someplace New is a song of both hope and sadness.
It is also the fourth track to be showcased herein from the musician's work for the Running Wild Films and 5J Media produced 2016 feature film.
Find Porches & Private Eyes' title theme, The Trial and The Investigation Begins by scrolling right on this slider, or listen to the entirety of Alfredo's OST for the film on Running Wild's Bandcamp.
For original music and soundtrack requests, please reach out to Alfredo Sirica via the contact form on this page's sidebar or by mailing team[at]highereg[dot]com.
Bullets and Sugar Cubes | Pawns OST
1st June, 2017
Having only just completed work on Pawns, a period short-thriller that recounts the unlikely friendship of a British and German soldier during World War II, Alfredo shares one of many pieces he's devised for its soundtrack.
Called Bullets and Sugar Cubes, the emotionally compelling composition plays during the film's end-credits and is a representation of the bond that connects both protagonists.
Directed by Tyrees Addison-Lamptey & David Barbeschi, Pawns is currently in post-production with awards garnered for its script/screenplay at the Los Angeles Film Awards and The Monthly Film Festival previously.
Interested in similar classical compositions for your own games and projects? Reach out to Alfredo Sirica by mailing us at team[at]highereg[dot]com or via his Sub-Forum.
Swing Away | Carried Away
11th May, 2017
Alfredo's successful collaboration with Huge Calf Studios on their bridge-building physics puzzler, Carried Away, had resulted in him developing the game's launch trailer theme late last month.
The track was known to have added unconventional instruments and unusual chords to traditional sounding ones.
‘The chords helped capture the light-hearted tone of the game, and instruments such as glockenspiels and celestas have always been used as an allegory for snow, which is a huge part of the game environment.’ he had written.
This week, the artist shares what was his original composition for the game's trailer. Aptly titled Swing Away, it differs from the current version is in its more prominent use of brass in the second half (0:40 onwards)-- adding much more intensity to the composition in the process.
The current version of the launch trailer theme meanwhile may be heard for comparison in the game's trailer below.
A physics based puzzle game, Carried Away is Huge Calf's spin on the bridge-building genre that has players construct chairlifts, drag lifts, gondolas, jumps and bridges to help skiers and mountain bikers navigate a range of mountain terrain.
The game was Greenlit earlier this month, is due for a release next year and is currently accepting applications for a closed alpha test. Find out more in our official announcement, here.
Alfredo is also looking for new game projects to commit to. Please leave any and all job/commission requests on the musician's Sub-Forum, or by mailing us at team[at]highereg[dot]com.
The Investigation Begins | Porches & Private Eyes
18th April, 2017
From the soundtrack of Porches & Private Eyes, composition of The Investigation Begins was admittedly left for last due to its complex nature.
As Alfredo explains -- 'It had to encapsulate a sense of mystery, the will to start an investigation, as well as the Southern feel that embraces the whole movie. After several trials, I came up with this track that left both me and the director, Travis Mills, satisfied.'
Running Wild Films and 5J Media's Porches & Private Eyes happens to be Alfredo's first full-length film project from the year of 2016.
While its title theme and The Trial was showcased previously herein (scroll right on this slider), the entirety of Alfredo's OST for the film can be heard on Running Wild's Bandcamp.
The musician is also looking for new game projects to commit to. Please leave any and all job/commission requests on the musician's Sub-Forum, or by mailing us at team[at]highereg[dot]com.
Jazzy Paris | Demetrios OST
30th March, 2017
Jazzy Paris hails from the original score of Demetrios, Cowcat's quirky point n' click adventure game from 2016.
'I was asked me to come up with a piece of music that would fully capture the spirit of the story the developers wanted to tell.' recalls Alfredo of the track that was composed exactly a year ago. 'I promptly delivered in a matter of days!'
Goofy, comedic and only slightly mysterious, it is one among several of his compositions for the game's soundtrack that features a mix of original music by both the musician and Cowcat.
Available for both Steam and PS Vita, while more on Demetrios can be learned from the URL hyperlinked above, those wishing to explore the game's soundtrack and Alfredo's work therein can do so here.
Alfredo Sirica is always looking for new games to contribute to. Be sure then to leave your feedback and any other job/commission requests you might have on the musician's Sub-Forum.
The Journey Begins | Odyssey
13th March, 2017
Although created to lend character to the opening scene of The Young Socratics' scientific puzzle adventure, Odyssey, The Journey Begins was eventually cut out of the game's soundtrack.
As its composer Alfredo explains -- 'The track mixes the rush, fear and overall sense of adventure, themes that characterise the opening cut-scene of the video game.'
'Later in development though, I decided to replace this piece with a more subtle one, in order to highlight the dialogue in the video. Despite that, it still holds a special place in my heart.'
Out now on Steam Early Access Odyssey blends history, scientific reasoning and argumentation with an intense narrative centred on the rescue of a 13 year old and her family from The Wretched Islands.
Alfredo has put together the entirety of the game's original score, with him having previously showcased the game's trailer theme, Synopsis of an Odyssey, herein. Listen to it by scrolling right on this slider!
Got feedback for Alfredo Sirica? Be sure to leave word and any other job/commission requests you might have on the musician's Sub-Forum.
Porches & Private Eyes - The Trial
28th February, 2017
Representing a situation of humour and competitive tension between two lawyers, The Trial plays during a court scene on Porches & Private Eyes.
The musician explains -- 'The pizzicato violins and violas represent the light-hearted aspect of the scene, while the staccato strings depict the aggressive one.'
With him having jumped into a full-fledged career as an orchestral composer of classical music only in 2013, Running Wild Films and 5J Media's Porches & Private Eyes became Alfredo's first full-length film project when it released in 2016.
While its title theme was showcased previously herein (scroll right on this slider), the entirety of Alfredo's OST for the film can be heard on Running Wild's Bandcamp.
Thoughts? Be sure to leave them and any other job/commission requests you might have on the musician's Sub-Forum.
Synospsis of an Odyssey | Steam Early Access Theme
28th January, 2017
The Original Soundtrack of The Young Socratics' upcoming scientific puzzle adventure, Odyssey, is being developed by Alfredo Sirica.
In commemoration, the musician previews his ongoing work with the theme that backs the game's recently launched Steam Early Access trailer. He writes --
'The track is called "Synopsis of an Odyssey", as it's supposed to resemble the structure and cyclicity of a full voyage.'
'It starts with a calm piano (preparation for the journey to come), then flows into a full orchestration (the beginning of a journey), gets to the climax (the resolution of the quest) and finally returns to the calm piano (the end of the voyage).'
The track's significance is further illustrated by the Steam Early Access trailer seen below.
Successfully Kickstarted in the month of November, 2016, Odyssey aims to blend history, scientific reasoning and argumentation with an intense narrative centred on the rescue of a 13 year old and her family from The Wretched Islands.
With it due for a Steam Early Access release this February, one may learn more of the game via its Steam page.
Got feedback for Alfredo Sirica? Be sure to leave word and any other job/commission requests you might have on the musician's Sub-Forum.
Porches & Private Eyes - Main Theme
30th November, 2016
Alfredo Sirica's first portfolio entry on this here Higher Eclectic Space of his arrives with profound sentimental value.
With him having jumped into a full-fledged career as an orchestral composer of classical music only in 2013, Running Wild Films and 5J Media's Porches & Private Eyes became Sirica's first full-length film project when it released earlier this year.
'It symbolises what I've been able to reach through all the hard work.' he writes.
This main theme is of course only one of Sirica's contributions to the film's soundtrack, the entirety of which can be heard on Running Wild's Bandcamp.
With skills previously showcased in the fields of theatre and the English-Italian translations of various media, Orvieto (TR), Italy based Alfredo Sirica utilises his expertise in the composition and orchestration of classical music to create high quality soundtracks for games and film.
These orchestral compositions are prone to utilising a mix of traditional instruments, played or recorded live against a professional studio setting, and high-end synthesizers.
Minimal electronic sounds are also included despite the musician’s majorly classical background. Depending on a project’s budget, Sirica often goes so far as to include, hire and conduct an entire orchestra of professional performers for purposes of the assigned task.
Work Process & Software Used
Once convinced of the suitability of his musical style for a potential collaboration, Sirica proceeds to develop a thorough understanding of his clients’ vision and scope by requesting visual material and/or other resources pertinent to the game project.
A period of brainstorming then ensues wherein Sirica attempts to merge the instructions and vision of his clients with his own ideas, in order to provide them with an initial draft of the project’s first audio sample within a few days. Once the general direction and style of this audio is agreed upon, work on the rest of the assigned roster of music continues on a per-track basis with the musician developing relevant handwritten/printed notations, recording them live or via high-end synthesizers, before shipping them to his employers in an orderly fashion.
Changes and modifications are further applied over continuous dialogue if needed. Whenever the assigned budget doesn’t provide for the hiring of a full-fledged orchestra, Sirica’s library of virtual instruments and sounds bases itself on the virtual instruments of Kontakt, amplified by the use of tools such as Albion, Symphobia, Orchestral Essentials, Swing!, Cinewinds, Cinestring, East/West Quantum Leap Orchestra, Cinemorphx, Alicia’s Keys and more.
These are often mixed with the sounds of real instruments played and recorded live within a professional studio, before being merged into a singular track via the use of software such as Cubase, Audacity, Traktor Pro 2 or Reaper.
All rates are negotiable and are subject to the following aspects of a project –
- Degree of Promotion
- Project Budget & Potential
Sirica is often willing to make do with modest rates, provided a client’s game manages to capture his interest sufficiently. Similarly revenue shares are considered based on the project’s determined potential; employers are free to choose when the musician’s fees are paid, provided an agreement is made via written contract.
Terms & Conditions
- Before discussing a potential collaboration, Alfredo Sirica will require an accurate description of the game project, the amount of music needed, the genre of soundtrack that’s requested and the available budget the creators are able to spend on said soundtrack.
- Sirica prefers to begin work only after a written agreement is established between both parties.
Notable Clients & References
Having begun composing professionally around 2013, Sirica has already contributed to the soundtracks of short films, video games and since recently, full-feature films and TV shows.
A few of his previous clients and their games he’s contributed to include —
- Dan Bevan — The Bookkeeper, a Short Film
- Fabrice Breton — Demetrios, Adventure Game
- Jack Cunningham — Project Hourglass, Student Game Project
More references provided on request.
Constantly forced to play tracks that weren’t his, the artist yearned for musical experiences that would be unique to himself.
Thankfully this angst would soon draw Sirica to the art of composition, immersing him in its study over several years that would take him all the way from Italy to Germany.
Once satisfied with his craft and knowledge, the musician would begin his professional career circa 2013 — competing with various other freelancers to secure job postings online.
This in turn led to the Italian to score some of his first soundtracks, most of which were to back short films and independent games. Sirica has since then gone on to play at various concerts in Italy, introduce podcasts featuring popular Italian writers à la Corrado Augias and as of 2014, score the soundtracks of full-feature films and cartoons.
He also harnesses a past in acting, having studied it for nearly seven years before performing at various theatres and making minor appearances on local TV. Alternate trades continue to include that of English-Italian translations, with Sirica having previously played translator on several online comics and the sci-fi war game Warhammer 40k: Regicide.
On Higher Eclectic Ground
Sean Braganza of Higher Eclectic Ground has been serving as a manager and representative of Alfredo Sirica’s music composition services since November, 2016.
Together, both parties have successfully contributed Sirica’s talents towards games such as —
- Carried Away. Sirica composed the launch trailer theme for Huge Calf Studios’ physics based puzzle game, in 2017.
Making use of his community management/PR services, Sean is also responsible for providing successful clients of Alfredo Sirica with perks such as —
- Relentless, complementary press and social media coverage of those games to which Sirica has contributed to and worked upon. Have a trailer launch, alpha/beta test or crowdfunding campaign coming up? Sean will issue a press announcement on your behalf across Higher Eclectic Ground’s various channels.
- Mediation. Correspondence and progress of all jobs are monitored, while steps are taken to ensure proper legal procedures are followed and that both parties uphold their ends of the agreement in a timely, professional manner.
- Networking Opportunities. With Sean routinely following the progress of various games Sirica has worked upon, he also attempts to service any other freelance personnel needs that might arise during the games’ development.
And more. To get started then, simply use the contact form attached to this page’s sidebar introducing Sirica to your game project and describing how you believe he could contribute. Alternatively, you may e-mail sean.b[at]highereg[dot]com for queries and/or requests.