Alfredo Sirica

Alfredo Sirica

Latest Compositions

 

Swing Away | Carried Away

Swing Away | Carried Away

11th May, 2017



Alfredo's successful collaboration with Huge Calf Studios on their bridge-building physics puzzler, Carried Away, had resulted in him developing the game's launch trailer theme late last month.

The track was known to have added unconventional instruments and unusual chords to traditional sounding ones.

‘The chords helped capture the light-hearted tone of the game, and instruments such as glockenspiels and celestas have always been used as an allegory for snow, which is a huge part of the game environment.’ he had written.

This week, the artist shares what was his original composition for the game's trailer. Aptly titled Swing Away, it differs from the current version is in its more prominent use of brass in the second half (0:40 onwards)-- adding much more intensity to the composition in the process.

The current version of the launch trailer theme meanwhile may be heard for comparison in the game's trailer below.



A physics based puzzle game, Carried Away is Huge Calf's spin on the bridge-building genre that has players construct chairlifts, drag lifts, gondolas, jumps and bridges to help skiers and mountain bikers navigate a range of mountain terrain.

The game was Greenlit earlier this month, is due for a release next year and is currently accepting applications for a closed alpha test. Find out more in our official announcement, here.

Alfredo is also looking for new game projects to commit to. Please leave any and all job/commission requests on the musician's Sub-Forum, or by mailing us at team[at]highereg[dot]com.

The Investigation Begins | Porches & Private Eyes

The Investigation Begins | Porches & Private Eyes

18th April, 2017



From the soundtrack of Porches & Private Eyes, composition of The Investigation Begins was admittedly left for last due to its complex nature.

As Alfredo explains -- 'It had to encapsulate a sense of mystery, the will to start an investigation, as well as the Southern feel that embraces the whole movie. After several trials, I came up with this track that left both me and the director, Travis Mills, satisfied.'

Running Wild Films and 5J Media's Porches & Private Eyes happens to be Alfredo's first full-length film project from the year of 2016.

While its title theme and The Trial was showcased previously herein (scroll right on this slider), the entirety of Alfredo's OST for the film can be heard on Running Wild's Bandcamp.

The musician is also looking for new game projects to commit to. Please leave any and all job/commission requests on the musician's Sub-Forum, or by mailing us at team[at]highereg[dot]com.

Jazzy Paris | Demetrios OST

Jazzy Paris | Demetrios OST

30th March, 2017



Jazzy Paris hails from the original score of Demetrios, Cowcat's quirky point n' click adventure game from 2016.

'I was asked me to come up with a piece of music that would fully capture the spirit of the story the developers wanted to tell.' recalls Alfredo of the track that was composed exactly a year ago. 'I promptly delivered in a matter of days!'

Goofy, comedic and only slightly mysterious, it is one among several of his compositions for the game's soundtrack that features a mix of original music by both the musician and Cowcat.

Available for both Steam and PS Vita, while more on Demetrios can be learned from the URL hyperlinked above, those wishing to explore the game's soundtrack and Alfredo's work therein can do so here.

Alfredo Sirica is always looking for new games to contribute to. Be sure then to leave your feedback and any other job/commission requests you might have on the musician's Sub-Forum.

The Journey Begins | Odyssey

The Journey Begins | Odyssey

13th March, 2017



Although created to lend character to the opening scene of The Young Socratics' scientific puzzle adventure, Odyssey, The Journey Begins was eventually cut out of the game's soundtrack.

As its composer Alfredo explains -- 'The track mixes the rush, fear and overall sense of adventure, themes that characterise the opening cut-scene of the video game.'

'Later in development though, I decided to replace this piece with a more subtle one, in order to highlight the dialogue in the video. Despite that, it still holds a special place in my heart.'


Out now on Steam Early Access Odyssey blends history, scientific reasoning and argumentation with an intense narrative centred on the rescue of a 13 year old and her family from The Wretched Islands.

Alfredo has put together the entirety of the game's original score, with him having previously showcased the game's trailer theme, Synopsis of an Odyssey, herein. Listen to it by scrolling right on this slider!

Got feedback for Alfredo Sirica? Be sure to leave word and any other job/commission requests you might have on the musician's Sub-Forum.

Porches & Private Eyes - The Trial

Porches & Private Eyes - The Trial

28th February, 2017



Representing a situation of humour and competitive tension between two lawyers, The Trial plays during a court scene on Porches & Private Eyes.

The musician explains -- 'The pizzicato violins and violas represent the light-hearted aspect of the scene, while the staccato strings depict the aggressive one.'

With him having jumped into a full-fledged career as an orchestral composer of classical music only in 2013, Running Wild Films and 5J Media's Porches & Private Eyes became Alfredo's first full-length film project when it released in 2016.

While its title theme was showcased previously herein (scroll right on this slider), the entirety of Alfredo's OST for the film can be heard on Running Wild's Bandcamp.

Thoughts? Be sure to leave them and any other job/commission requests you might have on the musician's Sub-Forum.

Synospsis of an Odyssey | Steam Early Access Theme

Synospsis of an Odyssey | Steam Early Access Theme

28th January, 2017



The Original Soundtrack of The Young Socratics' upcoming scientific puzzle adventure, Odyssey, is being developed by Alfredo Sirica.

In commemoration, the musician previews his ongoing work with the theme that backs the game's recently launched Steam Early Access trailer. He writes --

'The track is called "Synopsis of an Odyssey", as it's supposed to resemble the structure and cyclicity of a full voyage.'

'It starts with a calm piano (preparation for the journey to come), then flows into a full orchestration (the beginning of a journey), gets to the climax (the resolution of the quest) and finally returns to the calm piano (the end of the voyage).'

The track's significance is further illustrated by the Steam Early Access trailer seen below.



Successfully Kickstarted in the month of November, 2016, Odyssey aims to blend history, scientific reasoning and argumentation with an intense narrative centred on the rescue of a 13 year old and her family from The Wretched Islands.

With it due for a Steam Early Access release this February, one may learn more of the game via its Steam page.

Got feedback for Alfredo Sirica? Be sure to leave word and any other job/commission requests you might have on the musician's Sub-Forum.

Porches & Private Eyes - Main Theme

Porches & Private Eyes - Main Theme

30th November, 2016



Alfredo Sirica's first portfolio entry on this here Higher Eclectic Space of his arrives with profound sentimental value.

With him having jumped into a full-fledged career as an orchestral composer of classical music only in 2013, Running Wild Films and 5J Media's Porches & Private Eyes became Sirica's first full-length film project when it released earlier this year.

'It symbolises what I've been able to reach through all the hard work.' he writes.

This main theme is of course only one of Sirica's contributions to the film's soundtrack, the entirety of which can be heard on Running Wild's Bandcamp.

 

logoWith skills previously showcased in the fields of theatre and the English-Italian translations of various media, Orvieto (TR), Italy based Alfredo Sirica utilises his expertise in the composition and orchestration of classical music to create high quality soundtracks for games and film.

Genres/Specialities 

These orchestral compositions are prone to utilising a mix of traditional instruments, played or recorded live against a professional studio setting, and high-end synthesizers.

Minimal electronic sounds are also included despite the musician’s majorly classical background. Depending on a project’s budget, Sirica often goes so far as to include, hire and conduct an entire orchestra of professional performers for purposes of the assigned task.

Work Process & Software Used

Once convinced of the suitability of his musical style for a potential collaboration, Sirica proceeds to develop a thorough understanding of his clients’ vision and scope by requesting visual material and/or other resources pertinent to the game project.

A period of brainstorming then ensues wherein Sirica attempts to merge the instructions and vision of his clients with his own ideas, in order to provide them with an initial draft of the project’s first audio sample within a few days. Once the general direction and style of this audio is agreed upon, work on the rest of the assigned roster of music continues on a per-track basis with the musician developing relevant handwritten/printed notations, recording them live or via high-end synthesizers, before shipping them to his employers in an orderly fashion.

Changes and modifications are further applied over continuous dialogue if needed. Whenever the assigned budget doesn’t provide for the hiring of a full-fledged orchestra, Sirica’s library of virtual instruments and sounds bases itself on the virtual instruments of Kontakt, amplified by the use of tools such as Albion, Symphobia, Orchestral Essentials, Swing!, Cinewinds, Cinestring, East/West Quantum Leap Orchestra, Cinemorphx, Alicia’s Keys and more.

These are often mixed with the sounds of real instruments played and recorded live within a professional studio, before being merged into a singular track via the use of software such as Cubase, Audacity, Traktor Pro 2 or Reaper.

Rates 

All rates are negotiable and are subject to the following aspects of a project –

  • Genre
  • Degree of Promotion
  • Project Budget & Potential

Sirica is often willing to make do with modest rates, provided a client’s game manages to capture his interest sufficiently. Similarly revenue shares are considered based on the project’s determined potential; employers are free to choose when the musician’s fees are paid, provided an agreement is made via written contract.

Terms & Conditions
  • Before discussing a potential collaboration, Alfredo Sirica will require an accurate description of the game project, the amount of music needed, the genre of soundtrack that’s requested and the available budget the creators are able to spend on said soundtrack.
  • Sirica prefers to begin work only after a written agreement is established between both parties.
Notable Clients & References

Having begun composing professionally around 2013, Sirica has already contributed to the soundtracks of short films, video games and since recently, full-feature films and TV shows.

A few of his previous clients and their games he’s contributed to include —

More references provided on request.

Bio

profileHaving begun learning the Piano at the tender age of nine, Alfredo Sirica looks back at his early relationship with music to once be detrimental to his creative growth.

Constantly forced to play tracks that weren’t his, the artist yearned for musical experiences that would be unique to himself.

Thankfully this angst would soon draw Sirica to the art of composition, immersing him in its study over several years that would take him all the way from Italy to Germany.

Once satisfied with his craft and knowledge, the musician would begin his professional career circa 2013 — competing with various other freelancers to secure job postings online.

This in turn led to the Italian to score some of his first soundtracks, most of which were to back short films and independent games. Sirica has since then gone on to play at various concerts in Italy, introduce podcasts featuring popular Italian writers à la Corrado Augias and as of 2014, score the soundtracks of full-feature films and cartoons.

He also harnesses a past in acting, having studied it for nearly seven years before performing at various theatres and making minor appearances on local TV. Alternate trades continue to include that of English-Italian translations, with Sirica having previously played translator on several online comics and the sci-fi war game Warhammer 40k: Regicide.

Contact & Interact With Alfredo Sirica On His Sub-Forum

Available
Orvieto (TR), Italy
Orchestral based multi-genre
Negotiable Rates, Revenue Shares