Behind The Art Of Box Panda

Behind The Art Of Box Panda

Features

BC2Kevin, The Guardian and Scream; within merely a week from April the 10th, 20 year old South African Brandon Crampton piqued quite the interest in artistic circles both within and outside the Community by way of three, three dimensional extra-terrestrial character models that were put on display in commencement of his tenure as a multi-faceted, freelancing Video Game 2D and 3D artist herein.

These three models, each crafted as a means of practice and venting artistic angst, come supplemented with detailed overviews of their creative processes that serve to but touch upon the thought and work methods that outlines the majority of Crampton’s work.

A wide area of work that is, given six years of experience in 3D modelling, two years in Digital Art, a year of playing Junior Artist at Lighthouse Games and a proprietorship of an independent gaming studio to his name.

2D_1All of this of course, is put to use by him in offering services in Pixel Art, Vector Art, 3D Modelling & Animation, UI/HUD Design, Logo Art, Conceptual Art, Banner Art and a whole lot more to Game Developers and other Gaming creators on and via the Higher Eclectic Community.

He’s currently doing so by means of the service of Fiverr for rates as low as $5-$10, which then fluctuate depending on the complexity and demands of the task at hand, slowly working his way up the skill and experience ladder in the hope of eventually toiling for a AAA Video Game studio.

All the art I do now is for practising new techniques and portfolio pieces that I would like to one day use to apply for a job at one of the bigger gaming companies; I do after all, plan on doing digital art and 3D models for the rest of my life’, read one of his earlier correspondences with us.

I remember quite a few drawings being torn up in class when I should have been focusing on work!

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A dream not too far from his reach it might appear, given the vibrant assortment that is visible on his Instagram profile amid his sizeable following of independent game developers therein. As is with a lot of talent of his calibre, Crampton’s fondest childhood memories centre themselves around art.

‘I remember quite a few drawings being torn up in class when I should have been focusing on work! But nonetheless, most of the time I remember classmates asking me to draw things for them all the time during my junior years in school — I absolutely loved it’, he recalls, stating the reasons behind this fascination of his being a yearning for attention and a chance to prove himself to others.

With his transition to senior school came a more serious understanding and appreciation for the art he practised, realising that its magic lay in but leaving his created works to talk for themselves. ‘I remember stepping into Grade Nine, where I was doing a painting as part of a school project — my teacher loved it so much that he took it all around to show it off to the rest of the Seniors. It’s always good to have someone love your work as much as you do and till date, it remains ones of my proudest moments as an artist.’

Traditional painting and sketching aside, another one of Crampton’s laurels lay in being one of only three students in his division that practised 3D Art; a practice that stemmed out of hours spent in the school’s Computer Room. Besotted by his friend’s drawing and playing around with shapes on Blender 3D one day, Crampton began playing around with those of his own — putting into a motion an obsession that would have him learn all he could about the software, create his his own character models and eventually detail them with the intricacy visible today after his introduction to ZBrush.

For me it was an amazing experience; I got to learn some of the tools of the trade, the pipeline workflow and its just really awesome being able to work on something with talented people that  love the same things as you.

3D_1I think what really drew me into 3D Modelling was my love for games at that time — Ratchet and Clank was my favourite, by the way’, explains Crampton. ‘I absolutely loved the idea of bring able to sit down, create awesome characters that people could play as all over the world; It’s what draws me to game design — the variety scale in terms of how far one can push designs and concepts as opposed to movies.’

This innate appreciation for the artistic design of Games finally manifested itself into his tenure as Junior Artist at South Africa based, Lighthouse Games Studio in 2014 — where he spent a few months developing character, environmental and other game asset concepts for their 2015 release Shark Deathmatch 2. For me it was an amazing experience; I got to learn some of the tools of the trade, the pipeline workflow and its just really awesome being able to work on something with talented people that  love the same things as you.’

Interestingly, the shift of his two dimensional art to a digital platform came around about the same time — when the purchase of a Wacom tablet coaxed the artist to cast a more serious look towards digital painting –which he continued to build on using Feng Zhu School of Design’s YouTube tutorials. While naturally the style of a large amount of his digital artwork resonates with Zhu’s own, Crampton maintains that the biggest inspiration in both his 2D and 3D artistic career remains to be his grandfather.

I’m very thankful my grandfather was with me when I was growing up.

3D_2He helped me develop my painting skills and the ability to look at objects and interpret them properly in my paintings. I used to go down to his house and we’d spend the day painting and truly, it was then that my work started to improve and become a lot more professional looking. I’m very thankful he was with me when I was growing up.’

Capitalising on his experience with 3D modelling and a new found interest in the digital medium of 2D art then, Crampton finally went on to release up to four free-to-play Android games under the Box Panda Games banner in the same year.

While this was done as an attempt to personally contribute towards the near non-existent Gaming Industry in South Africa, the artist’s hopes of the brand growing into a larger company remain bleak. There just aren’t many interested in this sort of thing, as he admits.

Nevertheless, what keeps him path of artistic enlightenment is the continued interest in his services as a freelancing Video Games artist from the world over — services that were put forth only by last year when his work reached an acceptable level of personal satisfaction, and services that Higher Eclectic Ground is now making accessible to Game Developers, YouTubers and other gaming creators within its network.

Over the next few months you’ll probably see a wide variety of characters of mine

2D_2At the moment I’ve been focusing a lot on my 3D work really, trying to perfect that and improve as much as I can, building up a decent portfolio for hopefully Game studios to see,’ speaks Crampton of his immediate future on the Community.

‘But over the next few months you’ll probably see a wide variety of characters of mine, as I am trying different methods and styles, improving my texture work, character hair and the like — so ill probably be doing a lot of testing and messing around there. 

In terms of my 2D work, I’ll be looking to keep creating vast environments as I have been documenting on Instagram. I’d like to get better at that as well particularly because it makes for wonderful backgrounds for my 3D work. So really just lots of practising and working on areas of my work that I am not yet happy with.’

Whether you’ll be looking for a 2D/3D artist of substantial talent and reasonable fees, or are a fellow artist looking to trade notes and work together with one of Crampton’s calibre, the artist will now be reachable via his Higher Eclectic Space where all of his ongoing and forthcoming independent art work will continue to be documented.

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Creator, writer & sole employee, Braganza is practically a full-time resident of Higher Eclectic Ground.

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