All New Artists, Enemy Assets & the Golem Debut on Tenebrae – Twilight of the Gods

All New Artists, Enemy Assets & the Golem Debut on Tenebrae – Twilight of the Gods

Press Releases, Tenebrae

The art & animation departments of Troglobytes Games have welcomed three new hands on deck to aid in the progress of its upcoming PC/Xbox One ARPG, Tenebrae — Twilight of the Gods.

Dhaval Soni (Grand Theft Auto V, Sin City – A Dame To Kill For)Antonio Appio (Prior Troglobytes associate, having collaborated with core team members Luciano Iurino & Luca Eberhart under a different banner between 2003-2005) and Florent Desailly will now be seen contributing to the game’s animations, two-dimensional and three-dimensional art respectively.

‘We’re really happy to have the chance to be working with Antonio again, as well as with an animator of Dhaval’s calibre and work record.’ states the core team. ‘We’re also pleased to be giving emerging artists such as Florent Desailly the chance to work on a project of our scope and vision; we think it will be a great experience for both sides and this is sure to be seen in our progress over the forthcoming months.

Already making full use of the above talent, the weeks since the unveiling of Tenebrae’s Dungeon Generator Vania in October have been art intensive, with the team working to generate and populate the Metroidvania tale with various assets per the minute.

A vast majority of these have been ghoulish enemy concepts; adaptations of rats, bats and eight-legged specimens that will all be encountered within the first act of the game. Also seen amid the assortment of their correspondingly attached 2D/3D sketches from the artists’ drawing board, is yet another elemental Golem concept.

First introduced during the final seconds of Tenebrae’s April 2016 Teaser, a Golem is neither friend nor foe, reacting instead on the basis of player actions towards them. This key characteristic of theirs, Troglobytes had hinted at the time, could be exploited by players to benefit their advancement through the game; a more elaborate demonstration of this is now being prepared for fans and followers to take in soon.

‘Think a new, spectacular way to take out enemies!’ quips Lead developer Luciano Iurino. In the meantime, one might let their imagination run wild by means of the dual Golem concepts seen attached herewith.

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This Press Release was brought to you by Higher Eclectic Ground, network for independent game talent to which Tenebrae: Twilight of The Gods and the Troglobytes team is currently affiliated.

One can learn more of Tenebrae’s progress at any instance of time, opt-in for E-mail updates/press-releases via the game’s Higher Eclectic Space. 

To get in touch with the team for any queries, please E-mail the game’s Higher Eclectic representative Sean Braganza at

About Tenebrae: Twilight of The Gods

Tenebrae – Twilight of the Gods is a story-driven, fast-paced Action/Adventure RPG of the Metroidvania genre, paying homage to 80’s-90’s classics such as Ghost ‘n Goblins and Rastan Saga.

While deriving from the genre’s characteristic feature of encouraging exploration and character investment by consisting of large interconnected worlds to which access lays restricted by character ability, Tenebrae also promises to add fresh twists of its own. Currently in development for a PC and ID@Xbox release.

About Troglobytes Games

Troglobytes is a small independent video-game development studio based in sunny Southern Italy, founded by both veterans and young talents. Their mission is to create innovatively high-quality games on a variety of platforms using the latest in technology while focusing on storytelling and aesthetics.

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About Higher Eclectic Ground

Founded in August, 2015 by Sean Braganza, Higher Eclectic Ground is a curated network of independent developers and artists involved in the creation of Video Games and Video Game related media.

Higher Eclectic Ground functions by providing developers of independent games with progressive press, web and social media based exposure, QA support and feedback, networking opportunities, organic audience building, PR and related services.

In addition, it also plays agent for various other freelance creators and artists of gaming media – assisting them with building their portfolios, web and social media presence while also working to bring them collaborative opportunities from within the industry.

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Creator, writer & sole employee, Braganza is practically a full-time resident of Higher Eclectic Ground.


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