Abadon: Guardians Rise Tests Crawler, Zombdoge & Zombull Enemy Concepts as City Level Undergoes Redesign

Abadon: Guardians Rise Tests Crawler, Zombdoge & Zombull Enemy Concepts as City Level Undergoes Redesign

Abadon, Press Releases

Abadon: Guardians Rise is now in the process of having three new enemy additions play-tested for its City Level. Accompanying the previously introduced Zomborgs, Zombie Cyborg enemies that function by converting civilians into one of their own within the Level, are Crawlers, Zombdoges and Zombulls.

Crawlers function by clinging onto walls, lunging at players, exploding and causing damage on contact. ‘The Crawler video demo shows it crawling towards the player, lunging as soon as they get close.’ explains Lead Designer/Programmer Scott Bowser. ‘The player then starts attacking the Zomborgs, but gets hit by the Crawler because he wasn’t paying attention!’

Zombdoges on the other hand are far more vicious; one of these are seen trapping the player’s movements in the above demonstration, enabling Zomborgs to pin them down for massive damage as a Crawler looks on. This is all while Zombulls smash through an area’s destructible objects, subsequently leaving civilians (that must be protected for points/XP/mission objectives) and the player open to a Zomborg attack.

‘When you put a Zombull in a room full of civilians and Zomborgs, your enemies can multiply real quick!’ adds Bowser. ‘Add in trying to dodge a raging bull, wall crawling cyborgs, and anything of the other planned enemies, makes the City Level VERY challenging at higher difficulty levels.’

‘It’s still undecided if all of these tested enemies will be going into the game, but after playing around with them, they definitely do a great job of keeping the player on their feet in different ways.’ The City Level itself appears considerably different from its introduction in June. ‘Per Lead Artist Andrew Restrepo’s comments, the color palettes of the City Level were clashing, where the assets on the player’s layer were mixing with the background, making it hard to distinguish background from foreground. ‘ Bowser continues.

‘So he went in and completely changed the color palettes of ALL backgrounds as well as added more detail. He also made brick tile maps for me to use that have more detail and look like true brick buildings. The duo is still evaluating how they want the tilemaps to connect, how to add greater detail, as well as how to present players with navigation Cues.

Each time the existing tile-map is changed, the level has to be completely redrawn, turning the Level’s configuration into a time consuming endeavor. ‘Once we’re done, we’ll also be looking into ways to potentially randomise buildings by color, enemy layout, and maybe even size/shape.’ they surmise.

The City Level is one of several that will be making an appearance in Abadon: Guardians Rise’s upcoming demo, another being the now completed Nuke Cave level seen its Co-Op Teaser, offering up to 2-3 unique variations of themselves for players to experience.

Abadon: Guardians Rise is currently having its various characters, levels and populating assets developed en route to a Q1 2017 demo release. For prior updates, visit its Higher Eclectic Space.

This Press Release was brought to you by Higher Eclectic Ground, network for independent game talent to which Abadon: Guardians Rise and the Ummagumma Games team is currently affiliated.

One can learn more of Abadon’s progress and sign-up to receive press releases via E-mail at the game’s Higher Eclectic Space. To get in touch with the team for any queries, please E-mail the game’s Higher Eclectic representative Sean Braganza at sean.b@highereg.com

About Abadon: Guardians Rise

Set against the backdrop of a mysterious extra-terrestrial infestation, Abadon: Guardian’s Rise is a 2D platformed, Roguelite tale of an elite planetary defense task-force in development by Ummagumma Games.

With features such as that of uniquely customizable characters and dynamically structured levels, vicious enemy design, co-operative game play and a demanding narrative comprised of multiple play-through’s, players must rush to restore their decimated squad of Vanguardians and recover the Planet of Abadon from the clutches of alien originated violence.

Abadon: Guardians Rise is in development for a PC launch, with a potential Xbox One debut being considered as well. The team is currently aiming for a release of the game’s Vertical Slice — demonstrative of its base mechanics, a fraction of its character and level roster — by Q1 2017, with the intent of garnering crucial player feedback therefrom towards further development.

About Ummagumma Games

Ummagumma Games is a two-man development team populated and co-founded by Lead Designer/Programmer Scott Bowser and Lead Artist/Illustrator Andrew Restrepo Ganzales.

Abadon: Guardians Rise will be the duo’s fourth gaming release and first PC directed venture. Other releases include the Android titles of You Can’t Escape, Godsmash: Armageddon and the upcoming Soul Samurai.

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About Higher Eclectic Ground

Founded in August, 2015 by Sean Braganza, Higher Eclectic Ground is a curated network of independent developers and artists involved in the creation of Video Games and Video Game related media.

Higher Eclectic Ground functions by providing developers of independent games with progressive press, web and social media based exposure, QA support and feedback, networking opportunities, organic audience building, PR and related services.

In addition, it also plays agent for various other freelance creators and artists of gaming media – assisting them with building their portfolios, web and social media presence while also working to bring them collaborative opportunities from within the industry.

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Creator, writer & sole employee, Braganza is practically a full-time resident of Higher Eclectic Ground.


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