In celebration of the launch of its newly created website, Romanian game developers Point Five Team are giving away seven copies of their 2016 casual indie puzzle RAM BOE.
To participate, simply –
1. Visit RAM BOE’s Higher Eclectic Space,
2. Look for the ‘Receive E-mail Updates’ tab on the page’s sidebar and leave in your details using the form therein before the 8th of March, 2017; be sure to check your e-mail for the confirmation message.
3. Follow Point Five on social media using the ‘Find RAM BOE On Social Media’ tab on the page’s sidebar and lastly,
4. Share this announcement with your friends and include the URL to Point Five’s new website — pointfiveteam.eu — within your Facebook, Twitter, Instagram, Google+ or other posts.
- On the 9th of March, 2017, the developers will randomly pick up to seven contestants that will receive either a Steam or Android copy of RAM BOE depending on their choice of platform. These winners will be listed in a separate announcement by Higher Eclectic Ground, conveyed to all participants via E-mail and shared across Point Five’s various social media channels.
- Point Five Team will then proceed to contact the winning entries via E-mail in the days soon after, to determine their choice of a PC or Android key. Contacted winners will have up till a week to respond before an alternate winner is picked.
Conceived at the 2015 Indie Game Maker’s Contest hosted by Game Dev Fort and sponsored by Degica, RAM BOE is a casual 3D puzzle game by developers Pointfive Team that draws inspiration from Thinking Rabbit’s Sokoban.
While the retro puzzle had players move crates around a warehouse in an attempt to get them to predetermined storage locations, RAM BOE has players control Beauregard Pete, an adventurer trapped within the being of a Ram for ever after a failed duel with a vicious ice monster.
Eager to rescue others from the same miserable fate, Beau (Boe) must pass through 55 levels of brain-bending puzzles, solve them by combining and moving Rune stones that contain trapped souls into a ‘mystical well of revival’ and navigate steep drops — all while the possibility of a second encounter with Thrym, the ice monster, looms.
In addition, the game’s Steam version also features achievements, multiplayer leader-boards, trading cards and a Level Sandbox connected to the Steam Workshop that let’s players build, customise and play on their own levels.
While the game wasn’t up to the standards of the IGMC contest, for which it was conceived with fully functioning mechanics and graphics, the team continued on wards to furnish it in its entirety over the following couple of months.
By November 2015 RAM BOE had earned for itself a Steam Greenlight campaign, following which it moved to Higher Eclectic Ground in an attempt to build an audience around Beauregard’s adventure.
The months that ensued witnessed Point Five engage the Network’s members & audience via a plethora of means — episodic recaps of RAM BOE’s development, Giveaways and more, while an Android version of the game was made available in the month of January. By the 14th of March, 2016, the game was finally Greenlit.
As of 5th April, 2016, RAM BOE was released for PC, MAC & Linux on Steam. A month later the game’s first major update for PC, MAC & Linux devices titled The Awakening of Thrym was taken live, putting into effect game play fixes, 15 more playable levels, a slight narrative expansion and an all-new Sandbox mode.
Efforts are currently underway to bring The Awakening of Thrym to RAM BOE’s Android version, while an iOS build of the game continues to be worked upon. To delve deeper into the game’s development history and learn of recent reviews, visit its Higher Eclectic Space.
For giveaway related queries, feedback and to interact with the development team of Point Five, please drop by the game’s sub-forum.
MemoryWars, a TinyWars-themed mini-game of Memory Cards is now available as a free-to-play Android app on the Google Play Store.
Developed and refined by Bizurk Software over the course of January, this year, MemoryWars is a TinyWars-infused twist on the classic card game of Memory. With upto 12 levels to beat, players may compete with A.I or at least one other player to earn in-game currency and build a library of Collectable Cards featuring TinyWars’ various cute, rare and deceptive characters.
A Lucky Card based reward system, Health Points, special cards, boss fights and ‘insane levels’ are also prevalent. ‘The purpose of creating MemoryWars was so that we could exercise our programming skills over New Year’s.’ explain developers Bizurk Software. ‘We wanted to get our feet wet with a few other projects, and building out an experimental mini-game was the most appropriate option.’
Bordering at 10-50 downloads with a rating of 4.5/5 on the Play Store, MemoryWars has admittedly provided the team with an opportunity to experiment with Virtual Currency, in-game Collectables and the use of special effects/animations plus sound to enhance fun. Several of these ideas, especially those of cute animations, are now being carried over to the main TinyWars game.
Following the successful launch of its free-to-play PC/Android game-play prototype in November, last year, TinyWars is currently having its complete narrative/gameplay experience developed. Cutscenes, user interfaces and various assets are being created for the same in preparation for a planned release of its vertical slice later this year.
Additionally, the Prototype is also due for its final update later this month — bringing previously non-functional features such as touch zooming on its Android version and improved animations/visual effects to the fray. A sample of these improved effects can be seen attached herewith.
Got feedback and/or queries? Interact with the TinyWars development team, share your MemoryWars experience and have your say in the game’s development at its Sub-Forum. This Press Release was brought to you by Higher Eclectic Ground, network for independent game talent to which TinyWars and the Bizurk Software team is currently affiliated.
One can follow up on the game’s progress thus far, learn of what’s been said about its game-play prototype and opt-in for E-mail updates via its Higher Eclectic Space. To get in touch with the team for any queries, schedule an interview or the like, please E-mail the game’s Higher Eclectic representative Sean Braganza at firstname.lastname@example.org
Developed by Bizurk Software, TinyWars is an upcoming game of the Tower Defence genre for PC, Android & iOS devices.
A journey of growth — both of characters involved and players themselves — its narrative encompasses the kingdom of Tiny and its inhabitants, as they journey through a world of constant conflict and learn of things far greater than themselves. Following the tale of one such inhabitant, a young girl named Mary, said narrative will illustrate her pursuit of justice from those that belittle her as she journeys to save her Kingdom for good.
Players will be tasked with strategic thinking, dynamic unit management and a plethora of boss fights across varying degrees of challenge. All the aspects of this Tower Defence element, although not ground breaking, will ingeniously parallel the aspects of the story and the concept of growing as an individual. A prototype of these mechanics is now available for download.
Although not representational of the main game, the purpose of the prototype lies in providing fans, followers and tower defense enthusiasts with a snippet of the TinyWars game-play experience, while also assisting the development process with user-related feedback.
The months that ensued after the game’s bare-bones prototype from 2015 were graphic & artwork intensive, with the team designing original assets, primary characters, animations and even recording a live orchestra for the main game in order to provide it with its own flair.
A large portion of 2016 meanwhile had been devoted to the development of TinyWars’ game-play prototype. Prior to its release, a closed beta test of the same transpired between the months of October-November, the same year, with all gathered user feedback being used towards the development of the main game.
Despite the prototype being devoid of any narrative elements and fleshed out visuals, the team is currently working towards releasing a more representational vertical slice of TinyWars’ primary experience by 2017. Comprising of a portion of TinyWars’ soundtrack and early concept art meanwhile, a pre-gameplay demo is now also available for download.
About Bizurk Software
A privately owned subsidiary of Taracore Enterprises LLC, Bizurk functions primarily as a service provider for clients ranging from Hyundai Motors’ Official Website to popular video games like Yandere Simulator.
TinyWars is its first independent venture into the gaming industry. While CEO Andrew Taraba himself has extensive experience in the world of website & app development, the team itself comprises of both experienced artists, musicians and programmers along with novices alike.
About Higher Eclectic Ground
Founded in August, 2015 and operated ever since by Sean Braganza, Higher Eclectic Ground is a curated network of independent developers and artists involved in the creation of Video Games and Video Game related media.
Its services towards affiliated games and their developers primarily involves the provision of highly personalised Public Relations(PR), Quality Assurance(QA) and general Press-centric services with the goal of functioning and operating as the PR department of their development teams.
In addition, it also plays agent to various other freelance creators and artists of gaming media – helping them build a web-presence around their respective crafts and working to garner them freelance employment opportunities within the gaming industry.