November 2016

Month Archives

TinyWars Prototype Due For November 20th Launch, Android Version Now Functional

Press Releases, TinyWars

Having commenced on the 20th of October, the ongoing Closed Beta of TinyWars’ first playable prototype is all set to wrap up during the course of this week. In announcement of the same, Lead Developer Andrew Taraba further states that the prototype will not only be made publicly available for Microsoft Windows from the 20th of this month, but will also be accompanied by the launch of an Android version on the Google Play Store. 

‘The prototype has been received well overall! 84% of the people who did try the prototype said they enjoyed it,’ he writes. ‘While the others who said they did NOT like it, stated that their reasons were due to the difficulty of the game and not because of any technical malfunctions per se.’

With more than a year of development on record, the TinyWars Prototype is in no way a complete representation of the main game but rather — a crude, functional demonstration of the game’s tower defense engine. Serving to keep fans engaged in its development while also providing the developers with valuable feedback pertinent to general game-play experience, all opinion gathered during the course of both the closed and public beta of the Prototype is meant to go towards furnishing of the actual saga early next year.

With the closed beta test inviting participants to record and send in game-play videos to the development team, Taraba articulates that the entire experience has been enlightening to say the least. Said game-play videos have served to illustrate basic player mannerisms in context of the prototype’s design, suggesting numerous changes to the existing GUI. Numerous glitches, some major, were also addressed during the test.

Further speaking of current game-play difficulty, he confirms that the degree of player-directed challenge will indeed carry over to the main game. ‘Of course there will be progression. In this prototype there is no progression, no tutorial, nothing. But in the final game we will be making sure to guide the player through before ramping up the difficulty!’

The team now hopes to gain greater insight by releasing both Android and PC builds of the prototype to the public. ‘If there is one thing we really learned through this experience it is that our suspicions were not off from the truth at all.’ they declare. ‘A large number of people are unaccustomed to tower defense, or have never played or heard of that genre before. We hope that TinyWars will be able to revive the genre and bring life to games that have a higher difficulty standard.’

Attached is a trailer announcing its forthcoming public release.


This Press Release was brought to you by Higher Eclectic Ground, network for independent game talent to which TinyWars and the Bizurk Software team is currently affiliated.

One can follow up on the game’s progress thus far and opt-in for E-mail updates via its Higher Eclectic Space.

To get in touch with the team for any queries, schedule an interview or the like, please E-mail the game’s Higher Eclectic representative Sean Braganza at sean.b@highereg.com


About TinyWars

Developed by Bizurk Software, TinyWars is an upcoming game of the Tower Defence genre for PC, Android & iOS devices.

A journey of growth — both of characters involved and players themselves — its narrative encompasses a Tiny kingdom and its Tiny inhabitants, as they journey through the world and learn about things far greater than themselves while being under constant attack.

Following the tale of one such inhabitant, a young girl named Mary, said narrative will illustrate her pursuit of justice from those that belittle her as she journeys to save her Kingdom for good.

A large portion of 2016 has been devoted to the development of TinyWars’ first game-play demo. This demo, which stands scheduled for a late Q4-2016 release, will serve to help develop the TinyWars game engine while also presenting a playable prototype for public consumption that may not necessarily be representative of the main game.

A closed beta test of the same will transpire a month in advance, before all gathered user feedback is used towards developing a second demo that will be representational of the main game in 2017. Comprising of a portion of TinyWars’ soundtrack and early concept art meanwhile, a pre-gameplay demo is also available for download.

Twitter | Website |  Soundcloud | Facebook | Wiki | YouTube | PR Contact – Andrew Taraba – tinywarsgame@gmail.com

About Bizurk Software

A privately owned subsidiary of Taracore Enterprises LLC, Bizurk functions primarily as a service provider for clients ranging from Hyundai Motors’ Official Website to popular video games like Yandere Simulator.

TinyWars is its first independent venture into the gaming industry. While CEO Andrew Taraba himself has extensive experience in the world of website & app development, the team itself comprises of both experienced artists, musicians and programmers along with novices alike.

Website

About Higher Eclectic Ground

Founded in August, 2015 by Sean Braganza, Higher Eclectic Ground is a curated network of independent developers and artists involved in the creation of Video Games and Video Game related media.

Higher Eclectic Ground functions by providing developers of independent games with progressive press, web and social media based exposure, QA support and feedback, networking opportunities, organic audience building, PR and related services.

In addition, it also plays agent for various other freelance creators and artists of gaming media – assisting them with building their portfolios, web and social media presence while also working to bring them collaborative opportunities from within the industry.

Website | Google+ | Twitter | Facebook | Instagram | LinkedIn | Team E-mail: team@highereg.com

Update v1.2 Brings Seasonal Pumpkins, The Cloud To Ram BOE

Press Releases, RAM BOE

Launching RAM BOE on Steam should now have players kept company by seasonally carved pumpkins, brewing pots of potion and other themed populace in their play-through’s of the Sokoban inspired, casual puzzle game for the earlier part of November.

Labelled v1.2 and taken live on the 28th of October, the game’s latest update not only sets the mood for Halloween themed festivities, but also brings to the fray several minor UI fixes and a Cloud Save feature. ‘The game will now automatically backup a save file that contains your current standings in levels and points, so that progress can be retrieved from the Cloud at any time if you change your PC or reinstall the game,’ the developers explain.

Although the update is exclusive to the PC/Mac/Linux versions of the game alone, Point5 continues to affirm that efforts to update the Android version of the game with The Awakening of Thrym are ongoing. Comprised of 40 challenging levels, associated leaderboards and achievements, RAM BOE was released on the Google Play in January, early this year.

While the game’s Steam version that arrived on the 4th of April, 2016, was but a port of its Android build, patch 1.1 titled The Awakening of Thrym had served to infuse RAM BOE with additional game-play levels, music, fixes, cinematic pieces and a Sandbox mode on PC/Mac/Linux a month later.

The team has since been working to translate the same patch to its Android version, before bringing a fully updated build of RAM BOE to iOS devices as well. One can expect to hear more on the same soon. This is the third patch to hit RAM BOE’s PC build since The Awakening of Thrym, with versions 1.1.1 and 1.1.2 making possible the amendment of sound plus technical issues, along with the inclusion of added achievements and even a permanent price drop.

RAM BOE is now available on Android for $0.99 USD. It’s The Awakening of Thrym enabled build meanwhile can be downloaded for Steam powered PC, Mac & Linux devices at $1.99 USD.

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This Press Release was brought to you by Higher Eclectic Ground, network for independent game talent to which RAM BOE and developers PointFive Team are affiliated. One may easily follow up on the game’s development history and sign up for press releases via its Higher Eclectic Space.

To get in touch with the team for any queries, schedule an interview or request a review copy of RAM BOE, please E-mail the game’s Higher Eclectic representative Sean Braganza at sean.b@highereg.com


About RAM BOE

Developed by Pointfive Team, RAM BOE has players control Beauregard Pete, an adventurer trapped within the being of a Ram forever after a failed duel with a vicious ice monster.

Beau (Boe) must now pass through 55 levels of brain-bending puzzles, solve them by combining and moving Rune stones that contain trapped souls into a ‘mystical well of revival’ and navigate steep drops — all while the possibility of a second encounter with Thrym, the ice monster, looms.

Facebook | Twitter | Steam | Google Play | Higher Eclectic Space

 

About PointFive Team

Founded in 2014, PointFive team consists of six members namely Programmers Mike & Chris, 3D artists Alex & Alex, 2D artist Domenico and Storyteller Jane Arvine. RAM BOE is the team’s second game creation, the first being Jetpack Johnny, a free-to-play Android game.

 

About Higher Eclectic Ground

Founded in August, 2015 by Sean Braganza, Higher Eclectic Ground is a curated network of independent developers and artists involved in the creation of Video Games and Video Game related media.

Higher Eclectic Ground functions by providing developers of independent games with progressive press, web and social media based exposure, QA support and feedback, networking opportunities, organic audience building, PR and related services.

In addition, it also plays agent for various other freelance creators and artists of gaming media – assisting them with building their portfolios, web and social media presence while also working to bring them collaborative opportunities from within the industry.

Website | Google+ | Twitter | Facebook | Instagram | LinkedIn | Team E-mail: team@highereg.com

Halloween Themed Starr Mazer: DSP to Attend 4th Annual Day of the Devs!

Press Releases, Starr Mazer

Day of the Devs is next to play host to an appearance by Starr Mazer: DSP Early Access, creator Don Thacker, producer Lindsay Peck, writer Vanessa Williams and community rep. Kazuo Mayeda at The Midway Complex of San Francisco, U.S.A this year.

Organized by Double Fine Productions and iam8bit, the gaming festival will transpire over the course of Saturday, the 5th of November in its customary annual celebration of independent games, food, art and music. Amid a field of over 50 games old, new and unreleased, visitors therein will be able to track down and play Starr Mazer: DSP Early Access in its Halloween themed state.

This of course will comprise of not just the spooky enemy variants that were injected into the roguelike SHMUP on the 24th of last month, but also the all action-packed Boss Rush Mode that had been the subject of its recently concluded Early Access contest.

‘We are honoured to be at Day of the Devs hosted by Double Fine!’ the team writes. ‘Plus we’re looking forward to hanging out in San Francisco and demoing the game; Admission is free so please stop on by!’

Winners of the Halloween Boss Rush Contest that concluded on the 31st of November meanwhile, were announced to be Steam users (>’-‘)>Embakaments and B3_Custom respectively. Each of the three will now have their choice of custom First, Middle and Last Names entered into the game’s pool of playable pilots, with user (>’-‘)> also being awarded the official Starr Mazer T-Shirt for coming in first.

It’s worth noting that this is B3_Custom’s second DSP contest victory in a row, having previously conquered SK: ORE Attack!

Players can also expect to have the Halloween themed enemy and elemental variants linger in-game for a substantial while longer. As the team states – ‘The fans are really enjoying many of the sprite swaps. They will be in the game until the next update but may stick around even further. ‘

Starr Mazer: DSP is now available on Windows, Mac and Linux compatible Steam Early Access at a price of $9.99 USD. Owners may opt to play either of the game’s Beta or Regular versions on its Steam page, with all feedback going into its Forums therein.

Backers of its upcoming sequel, Starr Mazer’s Kickstarter meanwhile can avail of the game at a 50% discount using this special coupon.


This Press Release was brought to you by Higher Eclectic Ground, network for independent game talent to which the Starr Mazer universe and the Imagos Softworks team is currently affiliated.

To get in touch with the team for any queries, schedule an interview or request a review copy of Starr Mazer: DSP Early Access, please E-mail the game’s Higher Eclectic representative Sean Braganza at sean.b@highereg.com


About Starr Mazer: DSP

Starr Mazer: DSP is a side-scrolling shoot’em up in the same vein as classics like Gradius and Lords of Thunder with a roguelike twist on the traditional lives/continues system.

Players take control of a squadron of DSP pilots with different ships, weapon loadouts and voices in their quest to liberate planet Thearsa CP-IX from the alien forces of the G’ell. Their mission is to battle through nine frantic arcade levels, countless waves of enemies, 3 powerful bosses, and take down the G’ell Super Ship in a singular run.

Twitter | WebsiteInstagram | Facebook | Twitch | YouTube | Steam | Contact – Kazuo Mayeda: kazuo@imagosfilms.com

About Imagos Softworks

Imagos is the final form. Nostalgia in HD. An indie game studio in Seattle, WA with stories to tell and childhoods to recreate.

About Higher Eclectic Ground

Founded in August, 2015 by Sean Braganza, Higher Eclectic Ground is a curated network of independent developers and artists involved in the creation of Video Games and Video Game related media.

Higher Eclectic Ground functions by providing developers of independent games with progressive press, web and social media based exposure, QA support and feedback, networking opportunities, organic audience building, PR and related services.

In addition, it also plays agent for various other freelance creators and artists of gaming media – assisting them with building their portfolios, web and social media presence while also working to bring them collaborative opportunities from within the industry.

Website | Google+ | Twitter | Facebook